liat dibawah ya... biasanya kl lg dikeroyok, char akan agak "lag" 
jadinya dia akan attack musuh dl sampe dia ada kesempatan buat heal. 
kl musuhnya cuman 1 ato 2, dan dia sempet heal, dia akan heal koq.

--- In [email protected], "sniper_gunma" <[EMAIL PROTECTED]> wrote:
> 
> modifiedWalkType 2
> modifiedWalkDistance 2
> route_randomWalk 1
> route_randomWalk_maxRouteTime 15
> route_step 7
> 
> attackSkillSlot_0 Storm Gust
> attackSkillSlot_0_dist 7,6,5,4,3,2,1
> attackSkillSlot_0_hp_lower 0
> attackSkillSlot_0_hp_upper 100
> attackSkillSlot_0_lvl 1
> attackSkillSlot_0_maxAggressives 
> attackSkillSlot_0_minAggressives 
> attackSkillSlot_0_maxCastTime 0
> attackSkillSlot_0_minCastTime 0
> attackSkillSlot_0_maxUses 3 --> hapus aja
> attackSkillSlot_0_monsters 
> attackSkillSlot_0_sp_lower 0
> attackSkillSlot_0_sp_upper 100
> attackSkillSlot_0_stopWhenHit 0
> attackSkillSlot_0_loopSlot 
> 
> sitAuto_hp_lower 50
> sitAuto_hp_upper 100
> sitAuto_sp_lower 60
> sitAuto_sp_upper 100
> 
> sitAuto_idle 1
> 
> teleportAuto_AtkMiss 
> teleportAuto_deadly 
> teleportAuto_hp 
> teleportAuto_sp 
> teleportAuto_idle 
> teleportAuto_maxDmg 
> teleportAuto_minAggressives --> ini mending diisi, jd bs tele kl 
musuh kebanyakan
> teleportAuto_onlyWhenSafe 
> teleportAuto_portal 
> teleportAuto_search 
> teleportAuto_useItem 
> teleportAuto_search_portal 
> 
> useSelf_skill_0 Heal
> useSelf_skill_0_hp_lower 80 --> ganti jd 0. kl pake 80, dia cuman 
heal kl hp antara 80 - 95 doank. yg dibawah uda ga perlu dipake
> useSelf_skill_0_hp_upper 95
> useSelf_skill_0_inLockOnly 1
> useSelf_skill_0_lvl 1
> useSelf_skill_0_maxAggressives 0
> useSelf_skill_0_minAggressives 0
> useSelf_skill_0_maxCastTime 0
> useSelf_skill_0_minCastTime 0
> useSelf_skill_0_monsters 
> useSelf_skill_0_sp_lower 0
> useSelf_skill_0_sp_upper 100
> useSelf_skill_0_spirits_lower 0
> useSelf_skill_0_spirits_upper 0
> useSelf_skill_0_stopWhenHit 0
> useSelf_skill_0_timeout 0
> useSelf_skill_0_inStatus 0
> useSelf_skill_0_outStatus 0
> useSelf_skill_0_whileSitting 0
>  
> useSelf_skill_1 Heal --> ini uda ga perlu
> useSelf_skill_1_hp_lower 70
> useSelf_skill_1_hp_upper 80
> useSelf_skill_1_inLockOnly 1
> useSelf_skill_1_lvl 1
> useSelf_skill_1_maxAggressives 0
> useSelf_skill_1_minAggressives 0
> useSelf_skill_1_maxCastTime 0
> useSelf_skill_1_minCastTime 0
> useSelf_skill_1_monsters 
> useSelf_skill_1_sp_lower 0
> useSelf_skill_1_sp_upper 100
> useSelf_skill_1_spirits_lower 0
> useSelf_skill_1_spirits_upper 0
> useSelf_skill_1_stopWhenHit 0
> useSelf_skill_1_timeout 0
> useSelf_skill_1_inStatus 0
> useSelf_skill_1_outStatus 0
> useSelf_skill_1_whileSitting 0
>  
> useSelf_skill_2 Heal --> ini jg uda ga perlu
> useSelf_skill_2_hp_lower 60
> useSelf_skill_2_hp_upper 70
> useSelf_skill_2_inLockOnly 1
> useSelf_skill_2_lvl 1
> useSelf_skill_2_maxAggressives 0
> useSelf_skill_2_minAggressives 0
> useSelf_skill_2_maxCastTime 0
> useSelf_skill_2_minCastTime 0
> useSelf_skill_2_monsters 
> useSelf_skill_2_sp_lower 0
> useSelf_skill_2_sp_upper 100
> useSelf_skill_2_spirits_lower 0
> useSelf_skill_2_spirits_upper 0
> useSelf_skill_2_stopWhenHit 0
> useSelf_skill_2_timeout 0
> useSelf_skill_2_inStatus 0
> useSelf_skill_2_outStatus 0
> useSelf_skill_2_whileSitting 0
>  
> useSelf_skill_3 Heal --> ini jg uda ga perlu
> useSelf_skill_3_hp_lower 50
> useSelf_skill_3_hp_upper 60
> useSelf_skill_3_inLockOnly 1
> useSelf_skill_3_lvl 1
> useSelf_skill_3_maxAggressives 0
> useSelf_skill_3_minAggressives 0
> useSelf_skill_3_maxCastTime 0
> useSelf_skill_3_minCastTime 0
> useSelf_skill_3_monsters 
> useSelf_skill_3_sp_lower 0
> useSelf_skill_3_sp_upper 100
> useSelf_skill_3_spirits_lower 0
> useSelf_skill_3_spirits_upper 0
> useSelf_skill_3_stopWhenHit 0
> useSelf_skill_3_timeout 0
> useSelf_skill_3_inStatus 0
> useSelf_skill_3_outStatus 0
> useSelf_skill_3_whileSitting 1
>  
> useSelf_skill_4 Heal --> idem
> useSelf_skill_4_hp_lower 40
> useSelf_skill_4_hp_upper 50
> useSelf_skill_4_inLockOnly 1
> useSelf_skill_4_lvl 1
> useSelf_skill_4_maxAggressives 0
> useSelf_skill_4_minAggressives 0
> useSelf_skill_4_maxCastTime 0
> useSelf_skill_4_minCastTime 0
> useSelf_skill_4_monsters 
> useSelf_skill_4_sp_lower 0
> useSelf_skill_4_sp_upper 100
> useSelf_skill_4_spirits_lower 0
> useSelf_skill_4_spirits_upper 0
> useSelf_skill_4_stopWhenHit 0
> useSelf_skill_4_timeout 0
> useSelf_skill_4_inStatus 0
> useSelf_skill_4_outStatus 0
> useSelf_skill_4_whileSitting 1
>  
> useSelf_skill_5 Heal --> idem
> useSelf_skill_5_hp_lower 30
> useSelf_skill_5_hp_upper 40
> useSelf_skill_5_inLockOnly 1
> useSelf_skill_5_lvl 1
> useSelf_skill_5_maxAggressives 0
> useSelf_skill_5_minAggressives 0
> useSelf_skill_5_maxCastTime 0
> useSelf_skill_5_minCastTime 0
> useSelf_skill_5_monsters 
> useSelf_skill_5_sp_lower 0
> useSelf_skill_5_sp_upper 100
> useSelf_skill_5_spirits_lower 0
> useSelf_skill_5_spirits_upper 0
> useSelf_skill_5_stopWhenHit 0
> useSelf_skill_5_timeout 0
> useSelf_skill_5_inStatus 0
> useSelf_skill_5_outStatus 0
> useSelf_skill_5_whileSitting 1
>  
> useSelf_skill_6 Heal --> idem
> useSelf_skill_6_hp_lower 30
> useSelf_skill_6_hp_upper 40
> useSelf_skill_6_inLockOnly 1
> useSelf_skill_6_lvl 1
> useSelf_skill_6_maxAggressives 0
> useSelf_skill_6_minAggressives 0
> useSelf_skill_6_maxCastTime 0
> useSelf_skill_6_minCastTime 0
> useSelf_skill_6_monsters 
> useSelf_skill_6_sp_lower 0
> useSelf_skill_6_sp_upper 100
> useSelf_skill_6_spirits_lower 0
> useSelf_skill_6_spirits_upper 0
> useSelf_skill_6_stopWhenHit 0
> useSelf_skill_6_timeout 0
> useSelf_skill_6_inStatus 0
> useSelf_skill_6_outStatus 0
> useSelf_skill_6_whileSitting 1
>  
> useSelf_skill_7 Heal --> idem
> useSelf_skill_7_hp_lower 20
> useSelf_skill_7_hp_upper 30
> useSelf_skill_7_inLockOnly 1
> useSelf_skill_7_lvl 1
> useSelf_skill_7_maxAggressives 0
> useSelf_skill_7_minAggressives 0
> useSelf_skill_7_maxCastTime 0
> useSelf_skill_7_minCastTime 0
> useSelf_skill_7_monsters 
> useSelf_skill_7_sp_lower 0
> useSelf_skill_7_sp_upper 100
> useSelf_skill_7_spirits_lower 0
> useSelf_skill_7_spirits_upper 0
> useSelf_skill_7_stopWhenHit 0
> useSelf_skill_7_timeout 0
> useSelf_skill_7_inStatus 0
> useSelf_skill_7_outStatus 0
> useSelf_skill_7_whileSitting 1
>  
> useSelf_skill_8 Heal --> idem
> useSelf_skill_8_hp_lower 10
> useSelf_skill_8_hp_upper 20
> useSelf_skill_8_inLockOnly 1
> useSelf_skill_8_lvl 1
> useSelf_skill_8_maxAggressives 0
> useSelf_skill_8_minAggressives 0
> useSelf_skill_8_maxCastTime 0
> useSelf_skill_8_minCastTime 0
> useSelf_skill_8_monsters 
> useSelf_skill_8_sp_lower 0
> useSelf_skill_8_sp_upper 100
> useSelf_skill_8_spirits_lower 0
> useSelf_skill_8_spirits_upper 0
> useSelf_skill_8_stopWhenHit 0
> useSelf_skill_8_timeout 0
> useSelf_skill_8_inStatus 0
> useSelf_skill_8_outStatus 0
> useSelf_skill_8_whileSitting 1
> 
> Ada yg salah ngga yach?? soalnya dr tadi kok kalo musuhnya mulai 
> byk... dia lbh pentingin bunuh musuh drpd heal... padahal darah da 
> sekarat n sp bocor





baca peraturan di:
� http://idro.asisi.net/rules

release/update terakhir modKore-IdRO:
� http://groups.yahoo.com/group/IdRO/files/modKore-IdRO/modKore-IdRO.exehttp://idro.asisi.net/download/modKore-IdRO.latest.exehttp://andy-ch.no-ip.com/etc/modKore-IdRO/modKore-IdRO.latest.exe

selalu check halaman "FILES" di:
� http://games.groups.yahoo.com/group/IdRO/files

jangan lupa untuk ikut berpartisipasi POLLING kami di:
� http://games.groups.yahoo.com/group/IdRO/polls

andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut:
� http://idro.asisi.net/pro3

e-mail tim moderator:
� [EMAIL PROTECTED]
 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/IdRO/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Kirim email ke