liat dibawah ya... biasanya kl lg dikeroyok, char akan agak "lag" jadinya dia akan attack musuh dl sampe dia ada kesempatan buat heal. kl musuhnya cuman 1 ato 2, dan dia sempet heal, dia akan heal koq.
--- In [email protected], "sniper_gunma" <[EMAIL PROTECTED]> wrote: > > modifiedWalkType 2 > modifiedWalkDistance 2 > route_randomWalk 1 > route_randomWalk_maxRouteTime 15 > route_step 7 > > attackSkillSlot_0 Storm Gust > attackSkillSlot_0_dist 7,6,5,4,3,2,1 > attackSkillSlot_0_hp_lower 0 > attackSkillSlot_0_hp_upper 100 > attackSkillSlot_0_lvl 1 > attackSkillSlot_0_maxAggressives > attackSkillSlot_0_minAggressives > attackSkillSlot_0_maxCastTime 0 > attackSkillSlot_0_minCastTime 0 > attackSkillSlot_0_maxUses 3 --> hapus aja > attackSkillSlot_0_monsters > attackSkillSlot_0_sp_lower 0 > attackSkillSlot_0_sp_upper 100 > attackSkillSlot_0_stopWhenHit 0 > attackSkillSlot_0_loopSlot > > sitAuto_hp_lower 50 > sitAuto_hp_upper 100 > sitAuto_sp_lower 60 > sitAuto_sp_upper 100 > > sitAuto_idle 1 > > teleportAuto_AtkMiss > teleportAuto_deadly > teleportAuto_hp > teleportAuto_sp > teleportAuto_idle > teleportAuto_maxDmg > teleportAuto_minAggressives --> ini mending diisi, jd bs tele kl musuh kebanyakan > teleportAuto_onlyWhenSafe > teleportAuto_portal > teleportAuto_search > teleportAuto_useItem > teleportAuto_search_portal > > useSelf_skill_0 Heal > useSelf_skill_0_hp_lower 80 --> ganti jd 0. kl pake 80, dia cuman heal kl hp antara 80 - 95 doank. yg dibawah uda ga perlu dipake > useSelf_skill_0_hp_upper 95 > useSelf_skill_0_inLockOnly 1 > useSelf_skill_0_lvl 1 > useSelf_skill_0_maxAggressives 0 > useSelf_skill_0_minAggressives 0 > useSelf_skill_0_maxCastTime 0 > useSelf_skill_0_minCastTime 0 > useSelf_skill_0_monsters > useSelf_skill_0_sp_lower 0 > useSelf_skill_0_sp_upper 100 > useSelf_skill_0_spirits_lower 0 > useSelf_skill_0_spirits_upper 0 > useSelf_skill_0_stopWhenHit 0 > useSelf_skill_0_timeout 0 > useSelf_skill_0_inStatus 0 > useSelf_skill_0_outStatus 0 > useSelf_skill_0_whileSitting 0 > > useSelf_skill_1 Heal --> ini uda ga perlu > useSelf_skill_1_hp_lower 70 > useSelf_skill_1_hp_upper 80 > useSelf_skill_1_inLockOnly 1 > useSelf_skill_1_lvl 1 > useSelf_skill_1_maxAggressives 0 > useSelf_skill_1_minAggressives 0 > useSelf_skill_1_maxCastTime 0 > useSelf_skill_1_minCastTime 0 > useSelf_skill_1_monsters > useSelf_skill_1_sp_lower 0 > useSelf_skill_1_sp_upper 100 > useSelf_skill_1_spirits_lower 0 > useSelf_skill_1_spirits_upper 0 > useSelf_skill_1_stopWhenHit 0 > useSelf_skill_1_timeout 0 > useSelf_skill_1_inStatus 0 > useSelf_skill_1_outStatus 0 > useSelf_skill_1_whileSitting 0 > > useSelf_skill_2 Heal --> ini jg uda ga perlu > useSelf_skill_2_hp_lower 60 > useSelf_skill_2_hp_upper 70 > useSelf_skill_2_inLockOnly 1 > useSelf_skill_2_lvl 1 > useSelf_skill_2_maxAggressives 0 > useSelf_skill_2_minAggressives 0 > useSelf_skill_2_maxCastTime 0 > useSelf_skill_2_minCastTime 0 > useSelf_skill_2_monsters > useSelf_skill_2_sp_lower 0 > useSelf_skill_2_sp_upper 100 > useSelf_skill_2_spirits_lower 0 > useSelf_skill_2_spirits_upper 0 > useSelf_skill_2_stopWhenHit 0 > useSelf_skill_2_timeout 0 > useSelf_skill_2_inStatus 0 > useSelf_skill_2_outStatus 0 > useSelf_skill_2_whileSitting 0 > > useSelf_skill_3 Heal --> ini jg uda ga perlu > useSelf_skill_3_hp_lower 50 > useSelf_skill_3_hp_upper 60 > useSelf_skill_3_inLockOnly 1 > useSelf_skill_3_lvl 1 > useSelf_skill_3_maxAggressives 0 > useSelf_skill_3_minAggressives 0 > useSelf_skill_3_maxCastTime 0 > useSelf_skill_3_minCastTime 0 > useSelf_skill_3_monsters > useSelf_skill_3_sp_lower 0 > useSelf_skill_3_sp_upper 100 > useSelf_skill_3_spirits_lower 0 > useSelf_skill_3_spirits_upper 0 > useSelf_skill_3_stopWhenHit 0 > useSelf_skill_3_timeout 0 > useSelf_skill_3_inStatus 0 > useSelf_skill_3_outStatus 0 > useSelf_skill_3_whileSitting 1 > > useSelf_skill_4 Heal --> idem > useSelf_skill_4_hp_lower 40 > useSelf_skill_4_hp_upper 50 > useSelf_skill_4_inLockOnly 1 > useSelf_skill_4_lvl 1 > useSelf_skill_4_maxAggressives 0 > useSelf_skill_4_minAggressives 0 > useSelf_skill_4_maxCastTime 0 > useSelf_skill_4_minCastTime 0 > useSelf_skill_4_monsters > useSelf_skill_4_sp_lower 0 > useSelf_skill_4_sp_upper 100 > useSelf_skill_4_spirits_lower 0 > useSelf_skill_4_spirits_upper 0 > useSelf_skill_4_stopWhenHit 0 > useSelf_skill_4_timeout 0 > useSelf_skill_4_inStatus 0 > useSelf_skill_4_outStatus 0 > useSelf_skill_4_whileSitting 1 > > useSelf_skill_5 Heal --> idem > useSelf_skill_5_hp_lower 30 > useSelf_skill_5_hp_upper 40 > useSelf_skill_5_inLockOnly 1 > useSelf_skill_5_lvl 1 > useSelf_skill_5_maxAggressives 0 > useSelf_skill_5_minAggressives 0 > useSelf_skill_5_maxCastTime 0 > useSelf_skill_5_minCastTime 0 > useSelf_skill_5_monsters > useSelf_skill_5_sp_lower 0 > useSelf_skill_5_sp_upper 100 > useSelf_skill_5_spirits_lower 0 > useSelf_skill_5_spirits_upper 0 > useSelf_skill_5_stopWhenHit 0 > useSelf_skill_5_timeout 0 > useSelf_skill_5_inStatus 0 > useSelf_skill_5_outStatus 0 > useSelf_skill_5_whileSitting 1 > > useSelf_skill_6 Heal --> idem > useSelf_skill_6_hp_lower 30 > useSelf_skill_6_hp_upper 40 > useSelf_skill_6_inLockOnly 1 > useSelf_skill_6_lvl 1 > useSelf_skill_6_maxAggressives 0 > useSelf_skill_6_minAggressives 0 > useSelf_skill_6_maxCastTime 0 > useSelf_skill_6_minCastTime 0 > useSelf_skill_6_monsters > useSelf_skill_6_sp_lower 0 > useSelf_skill_6_sp_upper 100 > useSelf_skill_6_spirits_lower 0 > useSelf_skill_6_spirits_upper 0 > useSelf_skill_6_stopWhenHit 0 > useSelf_skill_6_timeout 0 > useSelf_skill_6_inStatus 0 > useSelf_skill_6_outStatus 0 > useSelf_skill_6_whileSitting 1 > > useSelf_skill_7 Heal --> idem > useSelf_skill_7_hp_lower 20 > useSelf_skill_7_hp_upper 30 > useSelf_skill_7_inLockOnly 1 > useSelf_skill_7_lvl 1 > useSelf_skill_7_maxAggressives 0 > useSelf_skill_7_minAggressives 0 > useSelf_skill_7_maxCastTime 0 > useSelf_skill_7_minCastTime 0 > useSelf_skill_7_monsters > useSelf_skill_7_sp_lower 0 > useSelf_skill_7_sp_upper 100 > useSelf_skill_7_spirits_lower 0 > useSelf_skill_7_spirits_upper 0 > useSelf_skill_7_stopWhenHit 0 > useSelf_skill_7_timeout 0 > useSelf_skill_7_inStatus 0 > useSelf_skill_7_outStatus 0 > useSelf_skill_7_whileSitting 1 > > useSelf_skill_8 Heal --> idem > useSelf_skill_8_hp_lower 10 > useSelf_skill_8_hp_upper 20 > useSelf_skill_8_inLockOnly 1 > useSelf_skill_8_lvl 1 > useSelf_skill_8_maxAggressives 0 > useSelf_skill_8_minAggressives 0 > useSelf_skill_8_maxCastTime 0 > useSelf_skill_8_minCastTime 0 > useSelf_skill_8_monsters > useSelf_skill_8_sp_lower 0 > useSelf_skill_8_sp_upper 100 > useSelf_skill_8_spirits_lower 0 > useSelf_skill_8_spirits_upper 0 > useSelf_skill_8_stopWhenHit 0 > useSelf_skill_8_timeout 0 > useSelf_skill_8_inStatus 0 > useSelf_skill_8_outStatus 0 > useSelf_skill_8_whileSitting 1 > > Ada yg salah ngga yach?? soalnya dr tadi kok kalo musuhnya mulai > byk... dia lbh pentingin bunuh musuh drpd heal... padahal darah da > sekarat n sp bocor baca peraturan di: � http://idro.asisi.net/rules release/update terakhir modKore-IdRO: � http://groups.yahoo.com/group/IdRO/files/modKore-IdRO/modKore-IdRO.exe � http://idro.asisi.net/download/modKore-IdRO.latest.exe � http://andy-ch.no-ip.com/etc/modKore-IdRO/modKore-IdRO.latest.exe selalu check halaman "FILES" di: � http://games.groups.yahoo.com/group/IdRO/files jangan lupa untuk ikut berpartisipasi POLLING kami di: � http://games.groups.yahoo.com/group/IdRO/polls andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut: � http://idro.asisi.net/pro3 e-mail tim moderator: � [EMAIL PROTECTED] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/IdRO/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
