pesan disconnectnya seperti apa ya? /hmm klo pake modkore disconnect ga??
--- In [email protected], "gambar44" <[EMAIL PROTECTED]> wrote: > saya mau tanya nih mengapa ketika saya mau ngbot pake open kore kok > discounect terus ada kah yang bisa membantu saya.... > ini confiqnya > > # See the documentation for what these variables do > # New variables have comments above them > > bindIp > encrypt 04 02 C7 0A 94 C2 7A CC 38 9A 47 F5 54 39 7C A4 D0 39 DB 01 > serverType 0 > > XKore 0 > XKore_silent 1 > exeName ragexe.exe > commandPrefix ; > > master Indonesia - idRO: Chaos/Loki/Iris/Fenrir > server 0 > username > password > char 1 > sex 1 > > pauseMapServer 0 > ignoreInvalidLogin 0 > secureLogin_requestCode > > secureAdminPassword 0 > adminPassword > callSign > > dcOnDeath 0 > dcOnDualLogin 0 > dcOnDisconnect 0 > dcOnEmptyArrow 0 > dcOnMute 0 > dcOnPM 0 > > autoRestart 0 > > autoRestartMin 10800 > autoRestartSeed 3600 > > autoRestartSleep 1 > autoSleepMin 900 > autoSleepSeed 900 > > autoConfChange { > minTime > varTime > lvl > joblvl > } > > # autoBreakTime [week day, first three letters only] { > # startTime [start time] > # stopTime [stop time] > # } > # > # Note: > # Time must be given in 24 hour format, > # 9:30 P.M. would be specified as 21:30 > > autoBreakTime { > startTime > stopTime > } > > verbose 1 > debug 0 > debugPacket_unparsed 1 > debugPacket_received 0 > debugPacket_ro_sent 0 > debugPacket_sent 0 > debugPacket_exclude > debugDomains > showDomain 0 > squelchDomains > verboseDomains > beepDomains > beepDomains_notInTown > > message_length_max 80 > # If you play oRO or euRO, you should set chatLangCode to 1 > chatLangCode 0 > > logChat 1 > logPrivateChat 1 > logPartyChat 1 > logGuildChat 1 > logSystemChat 1 > logEmoticons > > attackAuto 2 > attackAuto_party 1 > attackAuto_onlyWhenSafe 1 > attackAuto_followTarget 1 > attackAuto_inLockOnly 1 > attackDistance 1.5 > attackDistanceAuto 0 > attackMaxDistance 2.5 > attackMaxRouteDistance 100 > attackMaxRouteTime 4 > attackMinPlayerDistance 2 > attackMinPortalDistance 4 > attackUseWeapon 1 > attackNoGiveup 0 > attackCanSnipe 0 > attackCheckLOS 0 > > runFromTarget 0 > runFromTarget_dist 6 > > lockMap prt_sewb2 > lockMap_x > lockMap_y > lockMap_randX > lockMap_randY > > saveMap prt_fild05 > saveMap_warpToBuyOrSell 0 > > route_randomWalk 1 > route_randomWalk_maxRouteTime 75 > route_maxWarpFee > route_teleport 0 > route_teleport_minDistance 150 > route_teleport_maxTries 8 > route_step 15 > > # > # attackSkillSlot [skill to use, lookup from tables/skills.txt or type > 'skills' in console] { > # lvl [number] > # dist [number] > # maxCastTime [number, in seconds] > # minCastTime [number, in seconds] > # hp [range, in %] > # sp [range, in %] > # onAction [activate the skill only on current AI action, eg attack, > move] > # whenStatusActive [activate the skill only when the listed > status/state/ailments/look active] > # whenStatusInactive [oposite to the above, lookup from > tables/skills*.txt, coma separated] > # whenFollowing [flag] > # spirit [range, number of sprit ball] > # aggressives [range, number of monster attacking] > # stopWhenHit [flag] > # inLockOnly [flag] > # notWhileSitting [flag] > # notInTown [flag] > # timeout [number, in seconds before the skills can be activated > again. A small timeout is always good to counter lag] > # disabled [flag, to disable this block temporary] > # monsters [list of monster to use this skill with, coma separated] > # notMonsters [list of monster not to use this skill with, coma > separated] > # maxUses 0 [number] > # target_whenStatusActive [activate the skill only when the monster > have the listed status/state/ailments/look active] > # target_whenStatusInactive [oposite to the above, lookup from > tables/skills*.txt, coma separated] > # inInventory_name [activate skill only if you have a certain item in > inventory] > # inInventory_qty [range, specify how many items you must have in > order to activate this skill] > # } > # > # notes: > # range supports the following operators: - .. > >= < <=, eg: 20- 50, > 20..50, > 10, < 80 > # eg: hp <-- don't care > # eg: sp > 10 <-- only when we have more then 10% sp left > > attackSkillSlot { > lvl 10 > dist 1.5 > maxCastTime 0 > minCastTime 0 > hp > sp > 10 > onAction > whenStatusActive > whenStatusInactive > whenFollowing > spirit > aggressives > previousDamage > stopWhenHit 0 > inLockOnly 0 > notInTown 0 > timeout 0 > disabled 0 > monsters > notMonsters > maxUses 0 > target_whenStatusActive > target_whenStatusInactive > inInventory_name > inInventory_qty > } > > attackComboSlot { > afterSkill > waitBeforeUse > dist 1.5 > isSelfSkill 1 > } > > sitAuto_hp_lower 40 > sitAuto_hp_upper 50 > sitAuto_sp_lower 10 > sitAuto_sp_upper 12 > sitAuto_over_50 0 > > sitAuto_idle 1 > > shopAuto_open 0 > shop_random 0 > > teleportAuto_hp 10 > teleportAuto_sp 0 > teleportAuto_idle 0 > teleportAuto_portal 0 > teleportAuto_search 0 > teleportAuto_minAggressives 0 > teleportAuto_minAggressivesInLock 0 > teleportAuto_onlyWhenSafe 1 > teleportAuto_maxDmg 500 > teleportAuto_maxDmgInLock 0 > teleportAuto_deadly 1 > teleportAuto_useSkill 3 > teleportAuto_emptyName 1 > teleportAuto_allPlayers 0 > teleportAuto_atkMiss 10 > teleportAuto_unstuck 0 > teleportAuto_dropTarget 0 > teleportAuto_attackedWhenSitting 0 > > useSelf_skill { > lvl 10 > maxCastTime 0 > minCastTime 0 > hp > sp > onAction > whenStatusActive > whenStatusInactive > whenFollowing > spirit > aggressives > monsters > notMonsters > stopWhenHit 0 > inLockOnly 0 > notWhileSitting 0 > notInTown 0 > timeout 0 > disabled 0 > inInventory_name > inInventory_qty > } > > useSelf_skill_smartHeal 1 > > useSelf_item Meat,Apple,Banana,Monster's Feed,MilkSweet > Potato,Carrot,Red Potion { > hp <= 40 > sp > onAction > whenStatusActive > whenStatusInactive > whenFollowing > spirit > aggressives > monsters > notMonsters > stopWhenHit 0 > inLockOnly 0 > notWhileSitting 0 > notInTown 0 > timeout > disabled 0 > inInventory_name > inInventory_qty > } > > partySkill { > lvl 10 > maxCastTime 0 > minCastTime 0 > hp > sp > onAction > whenStatusActive > whenStatusInactive > whenFollowing > spirit > aggressives > monsters > notMonsters > stopWhenHit 0 > inLockOnly 0 > notWhileSitting 0 > notInTown 0 > timeout 0 > disabled 0 > target > target_hp > target_isJob > target_isNotJob > target_whenStatusActive > target_whenStatusInactive > target_aggressives > target_monsters > target_timeout 0 > inInventory_name > inInventory_qty > } > > itemsTakeAuto 0 > itemsGatherAuto 2 > itemsMaxWeight 89 > itemsMaxWeight_sellOrStore 48 > > # > # note: > # location based NPC format is supported, format: map x y > # where map is the map where the NPC is standing, while x y is the > _EXACT_ coordition where the NPC is standing > # eg: storageAuto_npc alberta 113 60 > # > > buyAuto { > npc > standpoint > distance 5 > minAmount 2 > maxAmount 3 > } > > sellAuto 0 > sellAuto_npc > sellAuto_standpoint > sellAuto_distance 5 > > storageAuto 0 > storageAuto_npc > storageAuto_distance 5 > storageAuto_npc_type 1 > storageAuto_npc_steps > relogAfterStorage 1 > > getAuto { > minAmount > maxAmount > passive > } > > follow 0 > followTarget > followEmotion 1 > followEmotion_distance 4 > followFaceDirection 0 > followDistanceMax 6 > followDistanceMin 3 > followLostStep 12 > followSitAuto 0 > followBot 0 > > tankMode 0 > tankModeTarget > > dealAuto 1 > partyAuto 1 > partyAutoShare 0 > guildAutoDeny 1 > > chatTitleOversize 0 > shopTitleOversize 0 > > seconds_per_block 0.12 > sleepTime 10000 > > intervalMapDrt 1 > > avoidGM_near 0 > avoidGM_near_inTown 0 > avoidGM_talk 0 > avoidGM_reconnect 1800 > > avoid_ignore_0 > > avoidList 1 > avoidList_inLockOnly 0 > avoidList_reconnect 1800 > > autoEmote_word_0 > autoEmote_num_0 > > # To attack with bare hands, specify "[NONE]" (without the quotes) for > rightHand > > autoSwitch_default_rightHand [+8]Triple Andre Stiletto[3] > autoSwitch_default_leftHand [+5]Thiefbug Egg Guard[1] > autoSwitch_default_arrow > > autoSwitch { > rightHand > leftHand > arrow > distance > useWeapon > } > > > # NOTE: In the case of two handed weapons, or no Shield, > # duplicate the weapon name for 'rightHand' > > > equipAuto { > def > monsters > skills > weight 0 > whileSitting 0 > onTeleport 0 > hp > sp > onAction > whenStatusActive > whenStatusInactive > whenFollowing > spirit > aggressives > stopWhenHit 0 > inLockOnly 0 > notWhileSitting 0 > notInTown 0 > timeout 0 > disabled 0 > inInventory_name > inInventory_qty > } > > statsAddAuto 0 > statsAddAuto_list > statsAddAuto_dontUseBonus 0 > > skillsAddAuto 0 > skillsAddAuto_list > > allowedMaps > allowedMaps_reaction 1 > > autoResponse 0 > > ignoreAll 0 > itemHistory 0 > autoTalkCont 0 > noAutoSkill 0 > portalRecord 2 > missDamage 0 > > tankersList > > autoSpell > > #alias_heal sp 28 dapatkan [EMAIL PROTECTED] GRATIS !! � http://mail.ragnarok.cc MOTW minggu ini: � Edward Elric (dennou_kid) � [info] http://games.groups.yahoo.com/group/IdRO/message/16528 baca peraturan di: � http://idro.asisi.net/rules � [mirror] http://andy-ch.solonet.co.id/idro/rules andy-ch private wow v1 [world of warcraft offline] RELEASED, informasi lebih lanjut: � http://idro.asisi.net/pwow � [mirror] http://andy-ch.solonet.co.id/idro/pwow � http://www.worldofwarcraft.com andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut: � http://idro.asisi.net/pro3 � [mirror] http://andy-ch.solonet.co.id/idro/pro3 release/update terakhir modKore-IdRO [v8.1.0] / 09-May-2005: � [info] http://groups.yahoo.com/group/IdRO/ � [info] http://games.groups.yahoo.com/group/IdRO/message/16081 � [info] MD5 = "6C51AFA65E795F8E685A684D93E6CA6B" [modKore-IdRO.exe] � [download] http://idro.asisi.net/download/modKore-IdRO.v8.1.0.ZIP � [screen-shot] http://idro.asisi.net/screen_v8.1.0.jpg selalu check halaman "FILES" di: � http://games.groups.yahoo.com/group/IdRO/files jangan lupa untuk ikut berpartisipasi POLLING kami di: � http://games.groups.yahoo.com/group/IdRO/polls e-mail tim moderator: � [EMAIL PROTECTED] Yahoo! 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