yang beginian sih gak usah dijelasin kk k4fr4 itu modif ini udah plus petujuk itu liat deh tulisan yang di pagerin itu petunjuk untuk tiap commandnya, kecuali lu gak bisa bahasa inggris.. pliss dehh kk/cc jangan naya yang udah di jawab dong..
badboyz020182 <[EMAIL PROTECTED]> wrote:# -------------------------------------------------- ---------------------------- # KORE CONFIGURATION # -------------------------------------------------- ---------------------------- # <buildType> # 0 - Windows # 1 - Unix buildType 0 # <remoteSocket> # 0 - Inject Socket (Require client) # 1 - Remote Socket # <processName> - Process Name (Inject Socket) # <bypassLogin> - Use client to login. # <bypassLogin_auto> - Send message to control client when login. # <bypassLogin_auto_command> - Client path. # <bypassLogin_auto_waitClient> - Time to wait client on start. # <bypassLogin_auto_server> - Use client to login. # <bypassHost> - Login host # <bypassPort> - Login port # <wrapperInterface> # 0 - Console # 1 - Window # <wrapperPopup> # 0 - No popup window when storage, NPC talk, ... # 1 - Alway popup # <local_host> - Server host, Client input host (Console Interface) # <local_port> - Server port, Client input port (Console Interface) remoteSocket 1 processName ragexe.exe bypassLogin 0 bypassLogin_auto 1 bypassLogin_auto_command "E:\Games\Ragnarok Online\Ragexe.exe" 1rag1 bypassLogin_auto_waitClient 4 bypassLogin_auto_server 2 bypassHost localhost bypassPort 6900 wrapperInterface 1 wrapperPopup 0 local_host localhost local_port 2349 # <aiStart> # 0 - Turn off AI when start. # 1 - Turn on AI when start. # <useCommand> - Allow players to order. # <useDebug> - Output debug message. # <debug> - Output debug message (Old Kore). # <dumpUnknownPacket> - When found unknown packet, dump it to dump.txt # <message_length_max> - Max length of message to send. When the length is over, message sent until empty. # <seconds_per_block> - Time when move each block. # <sleepTime> - Kore will sleep for microseconds every program cycle to conserve CPU cycles. You shouldn't need to change this. # <autoRestart> - Reconnect Kore every <autoRestart> seconds. aiStart 1 waitOnStart 5 waitOnExit 5 useCommand 1 useDebug 1 debug 0 dumpUnknownPacket 1 message_length_max 80 seconds_per_block 0.10 sleepTime 30000 autoRestart 0 # -------------------------------------------------- ---------------------------- # LOGIN # -------------------------------------------------- ---------------------------- # <master_name_#> - Master server name. # <master_host_#> - Master server host. # <master_port_#> - Master server port. # <master_version_#> - Master server version, depend on type and country. master_name_0 tRO: Master I #Account 1 (Sol, Chaos, Loki, Iris) master_host_0 203.144.244.10 master_port_0 6900 master_version_0 7 master_name_1 tRO: Master I #Account 1 (Fenrir,Lydia,Sarah) master_host_1 203.144.244.121 master_port_1 6900 master_version_1 7 master_name_2 tRO: Master II #Account 2 (Frigg,Freya,Baldur,Heimdal) master_host_2 203.144.244.5 master_port_2 6900 master_version_2 7 master_name_3 tRO: Master II #Account 2 (Honir,Odin,Thor) master_host_3 203.144.244.122 master_port_3 6900 master_version_3 7 master_name_4 tRO: Master III #Account 3 (Isa, Tyr, Idun) master_host_4 203.144.244.7 master_port_4 6900 master_version_4 7 master_name_5 tRO: Master III #Account 3 (Bijou, Grimnir, Bragi) master_host_5 203.144.244.123 master_port_5 6900 master_version_5 7 master_name_6 tRO: Sakray master_host_6 203.144.244.100 master_port_6 6900 master_version_6 10 #<AfterEpisode> - For next episode6; 5 = primary, 6 = sakray #<In_AC_version> Auto capture server version on inject.dll mode (Xmode). # <version> - Server version; 24 = primary, 5 = sakray # <servertype> - 0 = primary, 1 = sakray, 2 = local # <servicetype> - 0 = korea, 1 = america, 2 = japan, 3 = china, 4 = taiwan, 5 = thai, 6 = indonesia, 7 = philippine, 8 = malaysia AfterEpisode 5 In_AC_version 1 version 24 servertype 1 servicetype 5 # <loginType> # 0 or void - Direct login # - Secure login 1 = Default, 2 = indo1, 3 = indo2 and other in logintype.txt, you can put a new master_login_encrypt at logintype.txt. #<passwordType> # 0 - Encrypt before Password. # 1 - Password before Encrypt. # <encrypt> # 0 - Normal package # 1 - Encrypt package method 1 # 2 - Encrypt package method 2 loginType 1 passwordType 0 encrypt 0 # Force character server # <charServer_host> - Character server host. # <charServer_port> - Character server port. charServer_host charServer_port #<In_AC_master_VER> - Auto capture master version on inject.dll mode (Xmode) require master select slot. # <master> - Select master slot <master_name_#> # <server> - Select server, first server is zero # <username> - You know # <password> - You know too # <char> - Select character, first character is zero # <sex> - Select sex (Old episode) #<CheckAccountRemain> new method for check time remain account expire(for thailand defualt 1) In_AC_master_VER 1 master 0 server username password char sex CheckAccountRemain 1 # <commandPrefix> - Command prefix for inject mode. commandPrefix ; # -------------------------------------------------- ---------------------------- # GAME CONFIGURATION # -------------------------------------------------- ---------------------------- # <dcOnDeath> - Disconnect on dead # <dcOnDualLogin> - Disconnect on dual login # <dcWhenZenyBelow> - Disconnect when zeny below. # <dealAutoCancel> - If set to 1, Kore will cancel the deal after ai_dealAutoCancel seconds (in timeouts.txt). # <partyAutoDeny> - If set to 1, Kore will deny party join requests after ai_partyAutoDeny seconds (in timeouts.txt). # <guildAutoDeny> - If set to 1, Kore will deny guild join requests after ai_guildAutoDeny seconds (in timeouts.txt). # <partyAutoShare> - If set to 1, Kore will set party share EXP on connect. # <closeShopOnDead> - When died, close the shop. # <teleportOnDead> - Back to town on dead. dcOnDeath 0 dcOnDualLogin 0 dcWhenZenyBelow 0 dealAutoCancel 0 partyAutoDeny 1 guildAutoDeny 1 partyAutoShare 1 closeShopOnDead 0 teleportOnDead 1 # -------------------------------------------------- ---------------------------- # ATTACK AUTO # -------------------------------------------------- ---------------------------- # <attackAuto> # 0 - Disable auto-attack # 1 - Attack all aggressive monsters # 2 - Attack all monsters # <attackAuto_OnLockMap> - Kore will acttack only on lock map. # <attackAuto_noWall> - Attack through non-walkable block. # <attackAuto_noPortal> - Kore will don't attack monster aggressives in portal. # <attackAuto_party> - Attack monsters that party members attack or get attacked by. # <attackAuto_party_agg> - Attack aggressive monsters that party members attack or get attacked by. # <attackAuto_followTarget> - Attack monsters that the <followTarget> attacks or gets attacked by. # <attackDistance_min> - The minimum distance from the monster. # <attackDistance_max> - The maximum distance from the monster. # <attackMaxRouteDistance> - Kore will not move any more than number blocks to kill the target. Set to 0 to disable. # <attackMaxRouteTime> - Kore will not spend any more than number seconds calculating the route to the target. Set to 0 to disable. # <attackUseWeapon> - Tells Kore whether it should use its weapon in battle or not. # <attackUseWeaponWithMonsters> This's funtion use when off attackUseWeapon and work on set attackDistance_max equal rang of weapon. # <attackAuto_StoproSnare> Kore do attack when monster stop or snare. # <attackAuto_OnArea> Fix attack area in some field set in control\attackonarea.txt.such as water area. attackAuto 2 attackAuto_OnLockMap 0 attackAuto_noWall 0 attackAuto_noPortal 1 attackAuto_party 1 attackAuto_party_agg 1 attackAuto_followTarget 0 attackDistance_min 0 attackDistance_max 2 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackUseWeapon 1 attackUseWeaponWithMonsters attackAuto_StoproSnare 0 attackAuto_OnArea 0 # -------------------------------------------------- ---------------------------- # LOCK MAP # -------------------------------------------------- ---------------------------- # <lockMap> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00) *AI will use this checking lockmap please free this. # Kore will attempt to always keep on the specified map, at the specified location. # <lockMap_x> - x-coordinate on target map. # <lockMap_y> - y-coordinate on target map. lockMap lockMap_x lockMap_y # <lockMap_random> - Random or increment <lockMap_#> lockMap_random 0 # <lockMap_#> - Same as <lockMap>. When this option is not empty. Kore will use this as default, and shop position default. # <lockMap_#_x> - x-coordinate on target map. # <lockMap_#_y> - y-coordinate on target map. # <lockMap_#_leaveWhenNoMonsters> - Leave condition when not found the monsters in the list. # <lockMap_#_leaveWhenFoundMonsters> - Leave condition when found the monsters in the list. # <lockMap_#_leaveWhenDead> - Leave condition when dead. # <lockMap_#_leaveTime> - Leave timeout in seconds. lockMap_0 lockMap_0_x lockMap_0_y lockMap_0_leaveWhenNoMonsters lockMap_0_leaveWhenFoundMonsters lockMap_0_leaveWhenDead 1 lockMap_0_leaveTime 3600 # -------------------------------------------------- ---------------------------- # SAVE MAP # -------------------------------------------------- ---------------------------- # <saveMap> - Name of the map where the character has saved. Acolyte can use free warp to <saveMap>. # <saveMap_warpToBuyOrSell> - If 1, Kore will warp to to the save point before routing to the buy/sell NPC. saveMap saveMap_warpToBuyOrSell 1 # -------------------------------------------------- ---------------------------- # RANDOM WALK # -------------------------------------------------- ---------------------------- # <route_randomWalk> - If 1, Kore will move to random point when idle. # <route_randomWalk_maxRouteTime> - Kore will not spend any more than number seconds calculating the route to the random point. Set to 0 to disable. # <route_step> - Kore will move number amount of blocks along the route at a time. #<route_AvoidAreaSkill> Kore don't move in area skill.(such as stom gust, warp teleport, fire wall, ect.) #<route_AvoidAreaSkill_OnlockMapl> Enable route_AvoidAreaSkill on lock map, require enable route_AvoidAreaSkill. route_randomWalk 1 route_randomWalk_maxRouteTime 15 route_step 9 route_AvoidAreaSkill 1 route_AvoidAreaSkill_OnlockMap 0 # -------------------------------------------------- ---------------------------- # ATTACK COMBO # -------------------------------------------------- ---------------------------- # <Call_Spirits> - Call Vigor Condensation require from skill level. # <Call_Spirits_OnLockMap> Call Vigor Condensation on lock map when set to 1. # <attackComboSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct. # <attackComboSlot_#_hp_lower> # <attackComboSlot_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <attackComboSlot_#_lvl> - Skill level. # <attackComboSlot_#_maxAggressives> # <attackComboSlot_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <attackComboSlot_#_maxCastTime> # <attackComboSlot_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # <attackComboSlot_#_monsters> # Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackComboSlot_#_sp_lower> # <attackComboSlot_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <attackComboSlot_#_afterSkill> - Skill name from the Skills List. # <attackComboSlot_#_waitBeforeUse> - Waiting time in second(s) before use the skill. Call_Spirits 0 Call_Spirits_OnLockMap 0 attackComboSlot_0 attackComboSlot_0_hp_lower 0 attackComboSlot_0_hp_upper 100 attackComboSlot_0_lvl 3 attackComboSlot_0_maxAggressives 0 attackComboSlot_0_minAggressives 0 attackComboSlot_0_maxCastTime 0 attackComboSlot_0_minCastTime 0 attackComboSlot_0_monsters attackComboSlot_0_sp_lower 0 attackComboSlot_0_sp_upper 100 attackComboSlot_0_afterSkill attackComboSlot_0_waitBeforeUse # -------------------------------------------------- ---------------------------- # ATTACK SKILL # -------------------------------------------------- ---------------------------- # <attackSkillSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct. # <attackSkillSlot_#_dist_min> - The minimum distance from the monster. # <attackSkillSlot_#_dist_max> - The maximum distance from the monster. # <attackSkillSlot_#_dist_cast> - The Block of distance to cast the skill. Use with ground skill. (ie. Ankle Snare) # <attackSkillSlot_#_perdist_cast> - Percent of distance between kore and monster to cast the skill. Use with ground skill.if try use this will cancel <attackSkillSlot_#_dist_cast>.(ie. Fire Wall, please 100% set to 0) # <attackSkillSlot_#_hp_lower> # <attackSkillSlot_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <attackSkillSlot_#_lvl> - Skill level. # <attackSkillSlot_#_maxAggressives> # <attackSkillSlot_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <attackSkillSlot_#_maxCastTime> # <attackSkillSlot_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # (max cast set 0 for defualt game casttime.) # <attackSkillSlot_#_maxUses> - Kore will use this slot number of times per monster. A value of 0 means no limit. #<attackSkillSlot_#_waitforReactive> - Wait for reactive slot after maxUses. # <attackSkillSlot_#_monsters> # Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackSkillSlot_1_nonMonsters> # Kore will not use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackSkillSlot_#_sp_lower> # <attackSkillSlot_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <attackSkillSlot_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <attackSkillSlot_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <attackSkillSlot_#_afterSlot> - Use this slot after other slot. Leave blank to disable this option. # <attackSkillSlot_#_resetSlot> - Reset other slot usage count. To enable skill loop. Leave blank to disable this option. # <attackSkillSlot_#_useWhenStatus> # Use this slot when target monster got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking, Snare) # <attackSkillSlot_#_useWhenNoStatus> - Use this slot when target monster lost the special status. # <attackSkillSlot_#_waitBeforeNextUse> - Timeout in seconds before use next slot. Use with status skill. (ie. Frost Diver) # <attackSkillSlot_#_StoproSnare> Kore do attack skill slot when monster stop or snare. # <attackSkillSlot_#_NoStoproSnare> Kore don't attack skill slot when monster don't stop or snare. attackSkillSlot_0 attackSkillSlot_0_dist_min 0 attackSkillSlot_0_dist_max 1 attackSkillSlot_0_dist_cast 0 attackSkillSlot_0_perdist_cast 0 attackSkillSlot_0_hp_lower 0 attackSkillSlot_0_hp_upper 100 attackSkillSlot_0_lvl 10 attackSkillSlot_0_maxAggressives 0 attackSkillSlot_0_minAggressives 0 attackSkillSlot_0_maxCastTime 0 attackSkillSlot_0_minCastTime 0 attackSkillSlot_0_maxUses 0 attackSkillSlot_0_waitforReactive 0 attackSkillSlot_0_monsters attackSkillSlot_0_nonMonsters attackSkillSlot_0_sp_lower 0 attackSkillSlot_0_sp_upper 100 attackSkillSlot_0_useWhenHit 0 attackSkillSlot_0_stopWhenHit 0 attackSkillSlot_0_afterSlot attackSkillSlot_0_resetSlot attackSkillSlot_0_useWhenStatus attackSkillSlot_0_useWhenNoStatus attackSkillSlot_0_waitBeforeNextUse 0 attackSkillSlot_0_StoproSnare 0 attackSkillSlot_0_NoStoproSnare 0 # -------------------------------------------------- ---------------------------- # SIT AUTO # -------------------------------------------------- ---------------------------- # <sitAuto_hp_lower> # <sitAuto_hp_upper> # <sitAuto_sp_lower> # <sitAuto_sp_upper> # Kore will suspend most AI functions and sit when HP or SP are below low percentage, # and will resume normal AI when HP and SP are above high percentage. sitAuto_hp_lower 20 sitAuto_hp_upper 100 sitAuto_sp_lower 20 sitAuto_sp_upper 50 # <sitAuto_idle> - If 1 Kore will sit when idle. The idle time is defined by the ai_sit_idle in timeouts.txt. #<sitAuto_Party> - if 1 Kore will sit when party sitting. sitAuto_idle 1 sitAuto_Party 0 # -------------------------------------------------- ---------------------------- # TELEPORT AUTO # -------------------------------------------------- ---------------------------- # <teleportAuto_hp> - Kore will repeatedly teleport to a random location on the map while Kore's HP is below percentage. # <teleportAuto_sp>- Kore will repeatedly teleport to a random location on the map while Kore's SP is below percentage. # <teleportAuto_idle> - Kore will teleport after being idle for a certain amount of time. Default is 12 seconds, configurable in timeouts.txt # <teleportAuto_portal> - Kore will teleport upon seeing a map portal to avoid switching maps. # <teleportAuto_search> - Set to 1 to enable the teleport searching in mon_control.txt # <teleportAuto_search_portal> - Kore will teleport search portal way to lockmap. Default 200 route solution. # <teleportAuto_minAggressives> - Kore will teleport when there at least number monsters attacking it. # <teleportAuto_onlyWhenSafe> - Kore will only teleport when there are no players around to see it. # <teleportAuto_IwillDeath> - Kore will teleport when before next hit will make deaht. # 0 - Disable. # 1 - Random teleport. # 2 - Teleport to save point. # <teleportAuto_WhenHit> - Kore will teleport when monsters attack it and damage more than or equal <teleportAuto_WhenHit>. #<teleportAuto_healONmonster> - Kore will teleport when heal on monster amount more than or equal <teleportAuto_healONmonster> #<teleportAuto_Whenmissedcount> - Kore will teleport when attack missed count more than or equal <teleportAuto_Whenmissedcount> #<teleportAuto_Whenroutefailedcount> - Kore will teleport when route failed count more than or equal <teleportAuto_Whenroutefailedcount> # <teleportAuto_useItem> # 0 - Use the skill. Kore must have the skill to teleport. # 1 - Use a fly wing or butterfly wing. If the teleport skill is available Kore will always use the skill instead. # 2 - Use only one fly wing or butterfly wing. The next time will be free. (Episode 3.0 Only) # <teleportAuto_useSkill> # 0 - Force teleport by send packet directly. # 1 - Use the skill with SP. teleportAuto_hp 20 teleportAuto_sp 5 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_search_portal 200 teleportAuto_minAggressives 0 teleportAuto_onlyWhenSafe 0 teleportAuto_IwillDeath 1 teleportAuto_WhenHit 0 teleportAuto_healONmonster 0 teleportAuto_Whenmissedcount 0 teleportAuto_Whenroutefailedcount 0 teleportAuto_useItem 1 teleportAuto_useSkill 0 # -------------------------------------------------- ---------------------------- # USESELF SKILL # -------------------------------------------------- ---------------------------- # <useSelf_skill_#> - Skill name from the Skills List. Kore will use this skill on itself if conditions are correct. # <useSelf_skill_#_hp_lower> # <useSelf_skill_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <useSelf_skill_#_lvl> - Skill level. # <useSelf_skill_#_useWhenSit> - Use this slot when sitting only. # <useSelf_skill_#_useWhenNoSit> - Use this slot when no sitting. # <useSelf_skill_#_useWhenAttack> - Use this slot when attacking only. # <useSelf_skill_#_useWhenNoAttack> - Use this slot when no attacking. # <useSelf_skill_#_maxAggressives> # <useSelf_skill_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <useSelf_skill_#_maxCastTime> # <useSelf_skill_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # <useSelf_skill_#_sp_lower> # <useSelf_skill_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <useSelf_skill_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <useSelf_skill_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <useSelf_skill_#_timeout> - Kore will only use the slot again after number of seconds pass. Set to 0 to disable. # <useSelf_skill_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <useSelf_skill_#_mondist> - Kore will use selfskill when monster move in distance. # <useSelf_skill_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_skill_#_useWhenNoStatus> # Use this slot when character don't got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_skill_#_useWhenEffects> - Use this slot when character have no effects. # <useSelf_skill_#_useWhenNoEffects> - Use this slot when character haven't no effects. # <useSelf_skill_#_count> - Use the slot when count are below. #<useSelf_skill_0_OnLockMap> - kore will use skill on lock map. useSelf_skill_0 useSelf_skill_0_hp_lower 0 useSelf_skill_0_hp_upper 100 useSelf_skill_0_lvl 1 useSelf_skill_0_useWhenSit 0 useSelf_skill_0_useWhenNoSit 0 useSelf_skill_0_useWhenAttack 0 useSelf_skill_0_useWhenNoAttack 0 useSelf_skill_0_maxAggressives 0 useSelf_skill_0_minAggressives 0 useSelf_skill_0_maxCastTime 0 useSelf_skill_0_minCastTime 0 useSelf_skill_0_sp_lower 0 useSelf_skill_0_sp_upper 100 useSelf_skill_0_useWhenHit 0 useSelf_skill_0_stopWhenHit 0 useSelf_skill_0_timeout 0 useSelf_skill_0_monsters useSelf_skill_0_mondist 0 useSelf_skill_0_useWhenStatus useSelf_skill_0_useWhenNoStatus useSelf_skill_0_useWhenEffects useSelf_skill_0_useWhenNoEffects useSelf_skill_0_count useSelf_skill_0_OnLockMap 0 #<auto_Power_Maximize> # Kore do use Power Maximize skill when attack and don't use when no attack. auto_Power_Maximize 0 # <useSelf_skill_smartHeal> # Tells Kore to use "Smart Healing" for all slots that use the Heal skill. With "Smart Healing" Kore will auto-detect what level of Heal to use based on HP left and SP available. useSelf_skill_smartHeal 1 # -------------------------------------------------- ---------------------------- # USESELF ITEM # -------------------------------------------------- ---------------------------- # <useSelf_item_#> - Item name(s) in inventory. Not case sensitive. (ex. Red Potion, Orange Potion) # <useSelf_item_#_hp_lower> # <useSelf_item_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <useSelf_item_#_maxAggressives> # <useSelf_item_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <useSelf_item_#_sp_lower> # <useSelf_item_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <useSelf_item_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <useSelf_item_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <useSelf_item_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <useSelf_item_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_item_#_useWhenNoEffects> - Use this slot when character have no effects. # <useSelf_item_0_OnLockMap> Kore will use item on lock map when set to 1. useSelf_item_0 Meat, Red Potion, Yellow Potion, Orange Potion useSelf_item_0_hp_lower 0 useSelf_item_0_hp_upper 90 useSelf_item_0_maxAggressives 0 useSelf_item_0_minAggressives 0 useSelf_item_0_sp_lower 0 useSelf_item_0_sp_upper 100 useSelf_item_0_stopWhenHit 0 useSelf_item_0_monsters useSelf_item_0_useWhenStatus useSelf_item_0_useWhenNoEffects useSelf_item_0_OnLockMap 0 useSelf_item_1 Milk, Monster's Feed, Sweet Potato useSelf_item_1_hp_lower 0 useSelf_item_1_hp_upper 95 useSelf_item_1_maxAggressives 0 useSelf_item_1_minAggressives 0 useSelf_item_1_sp_lower 0 useSelf_item_1_sp_upper 100 useSelf_item_1_useWhenHit 0 useSelf_item_1_stopWhenHit 0 useSelf_item_1_monsters useSelf_item_1_useWhenStatus useSelf_item_1_useWhenNoEffects useSelf_item_1_OnLockMap 0 useSelf_item_2 Concentration Potion, Awakening Potion, Berserk Potion useSelf_item_2_hp_lower 0 useSelf_item_2_hp_upper 100 useSelf_item_2_maxAggressives 0 useSelf_item_2_minAggressives 0 useSelf_item_2_sp_lower 0 useSelf_item_2_sp_upper 100 useSelf_item_2_stopWhenHit 0 useSelf_item_2_monsters useSelf_item_2_useWhenStatus useSelf_item_2_useWhenNoEffects Concentration Potion, Awakening Potion, Berserk Potion useSelf_item_2_OnLockMap 1 # -------------------------------------------------- ---------------------------- # Private Message call PARTY SKILL # -------------------------------------------------- ---------------------------- # <partyPmSkill_#> - Skill name to request from <partyPmSkill_#_player>. Maybe a short name or some part of skill name. # <partyPmSkill_#_player> - Player Name # <partyPmSkill_#_distance> - Distance to PM. # <partyPmSkill_#_walkToPlayer> - Walk to player when this slot active. # <partyPmSkill_#_player> - Player Name # <partyPmSkill_#_hp_lower> # <partyPmSkill_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <partyPmSkill_#_useWhenSit> - Use this slot while sitting. # <partyPmSkill_#_useWhenAttack> - Use this slot while attacking. # <partyPmSkill_#_maxAggressives> # <partyPmSkill_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <partyPmSkill_#_sp_lower> # <partyPmSkill_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <partyPmSkill_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <partyPmSkill_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <partyPmSkill_#_useWhenNoEffects> - Use this slot when character have no effects. # <partyPmSkill_#_waitAfterPm> - Suspend time in second(s) after PM. partyPmSkill_0 partyPmSkill_0_player partyPmSkill_0_distance 2 partyPmSkill_0_walkToPlayer 1 partyPmSkill_0_hp_lower 0 partyPmSkill_0_hp_upper 100 partyPmSkill_0_useWhenSit 0 partyPmSkill_0_useWhenAttack 0 partyPmSkill_0_maxAggressives 0 partyPmSkill_0_minAggressives 0 partyPmSkill_0_sp_lower 0 partyPmSkill_0_sp_upper 100 partyPmSkill_0_monsters partyPmSkill_0_useWhenStatus partyPmSkill_0_useWhenNoEffects partyPmSkill_0_waitAfterPm 5 # <partyHeal> - Heal party when the condition match. # <partyHeal_distance> - Heal party when come in distance. # <partyHeal_hp_lower> # <partyHeal_hp_upper> # Heal party when HP is below low percentage, until above high percentage. #partyHeal 0 #partyHeal_distance 7 #partyHeal_hp_lower 70 #partyHeal_hp_upper 100 #------------------------------------------------------- # Party skill. (Final Beta) #------------------------------------------------------ Find_near_party 0 Find_near_party_OnLockMap 0 Find_near_party_Step_distance 3 useParty_skill_0 useParty_skill_0_playerName useParty_skill_0_lvl 10 useParty_skill_0_hp_lower 0 useParty_skill_0_hp_upper 100 useParty_skill_0_Party_hp_lower 0 useParty_skill_0_Party_hp_upper 100 useParty_skill_0_sp_lower 0 useParty_skill_0_sp_upper 100 useParty_skill_0_useWhenAttack 0 useParty_skill_0_useWhenSit 0 useParty_skill_0_useWhenNoAttack 0 useParty_skill_0_useWhenNoSit 0 useParty_skill_0_stopWhenHit 0 useParty_skill_0_WhenPartyDead 0 useParty_skill_0_WhenPartyNoDead 0 useParty_skill_0_timeout 0 useParty_skill_0_useWhenStatus useParty_skill_0_useWhenNoStatus useParty_skill_0_useWhenEffects useParty_skill_0_useWhenNoEffects useParty_skill_0_WhenPartyStatus useParty_skill_0_WhenPartyNoStatus useParty_skill_0_WhenPartyEffects useParty_skill_0_WhenPartyNoEffects useParty_skill_0_count # -------------------------------------------------- ---------------------------- # ITEMS TAKE # -------------------------------------------------- ---------------------------- # <itemsTakeAuto> - Kore will attempt to pickup items within a small area for a few seconds # 0 - Disable # 1 - Kore will attack all aggressives before pickup. # 2 - Kore will pickup before attacking aggressives. # <itemsGatherAuto> - Kore will pickup items that aren't surrounded by any players. It's smart, non-intrusive looting. # 0 - Disable # 1 - Kore will attack all aggressives before pickup. # 2 - Kore will pickup before attacking aggressives. # <itemsMaxWeight> - Kore will stop picking up items when its weight is percentage or greater. Useful if set around 47 (somewhere below 50) to stop Kore going overweight. itemsTakeAuto 2 itemsGatherAuto 0 itemsMaxWeight 47 # -------------------------------------------------- ---------------------------- # SELL AUTO # -------------------------------------------------- ---------------------------- # <sellAuto> - Kore will walk back to town to sell when itemsMaxWeight is reached. # <sellAuto_npc> - ID of NPC from npcs.txt list. sellAuto 0 sellAuto_npc # -------------------------------------------------- ---------------------------- # STORAGE AUTO # -------------------------------------------------- ---------------------------- # <storageAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached. # <storageAuto_npc> - ID of NPC from npcs.txt list. # <storageAuto_npc_steps> - Step to NPC. (c c r1 n <default>) storageAuto 0 storageAuto_npc storageAuto_npc_steps # <storageAutoGet_#> - Item name. Not case sensitive. # <storageAutoGet_#_minAmount> # <storageAutoGet_#_maxAmount> # Kore will initiate the auto-storage mode when it has <storageAutoGet_#_minAmount> of the item in inventory. # Kore will purchase up to <storageAutoGet_#_maxAmount> of the item. # <storageAutoGet_#_getAmount> # <storageAutoGet_#_cart_minAmount> # <storageAutoGet_#_cart_maxAmount> # Kore will initiate the auto-storage mode when it has <storageAutoGet_#_cart_minAmount> of the item in cart. # Kore will purchase each <storageAutoGet_#_getAmount> up to <storageAutoGet_#_cart_maxAmount> of the item. # <storageAutoGet_0_haveStocks> Kore check stock void or have.(AI will auto update, default 1) storageAutoGet_0 storageAutoGet_0_minAmount 0 storageAutoGet_0_maxAmount 10 storageAutoGet_0_getAmount 0 storageAutoGet_0_cart_minAmount 0 storageAutoGet_0_cart_maxAmount 0 storageAutoGet_0_haveStocks 1 # -------------------------------------------------- ---------------------------- # STOCK AUTO # -------------------------------------------------- ---------------------------- # <stockAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached. # <stockAuto_npc> - ID of NPC from npcs.txt list. # <stockAuto_npc_steps> - Step to NPC. (c c r1 n <default>) stockAuto stockAuto_npc stockAuto_npc_steps # <stockAuto_#> - Item name. Not case sensitive. # <stockAuto_#_maxAmount> - Max items in storage. # <stockAuto_#_buy_npc> - ID of NPC from npcs.txt list. # <stockAuto_#_buy_maxAmount> - Kore will purchase up to <stockAuto_#_buy_maxAmount> of the item. # <stockAuto_#_buy_buyAmount> # <stockAuto_#_buy_cart_maxAmount> - Kore will purchase each <stockAuto_#_buy_buyAmount> up to <stockAuto_#_buy_cart_maxAmount> of the item. stockAuto_0 stockAuto_0_maxAmount stockAuto_0_buy_npc stockAuto_0_buy_maxAmount stockAuto_0_buy_buyAmount stockAuto_0_buy_cart_maxAmount # -------------------------------------------------- ---------------------------- # FOLLOW # -------------------------------------------------- ---------------------------- # <follow> - If on, and there's a selected follow target, Kore will follow the target. # <followTarget> - Kore will follow this user around if follow is enabled. # <followStopWhenFound> - Kore will stop following this user if found. # <followTank> - Tell Kore the follow target will tank. # <followLostDistance> - When follow party player and distance is more. Kore will move to target every change. # <followDistanceMax> - Kore will try to never be further away from the follow target than number blocks. # <followDistanceMin> - Kore will try to never be closer to the follow target than number blocks. # <followLostStep> # If lost, Kore will move towards where the follow target was last seen. # By default, Kore will move number blocks every second, for about 10 seconds. follow 0 followTarget followTank 0 followLostDistance 20 followDistanceMax 3 followDistanceMin 1 followLostStep 12 # -------------------------------------------------- ---------------------------- # TANK # -------------------------------------------------- ---------------------------- # <tankMode> - If the <tankModeTarget> is in Kore's view, Kore will target a monster and give it one whack. # <tankModeParty> # 0 - Kore will wait a player until <tankModeTarget> come in view. # 1 - Kore will attack monsters normally until <tankModeTarget> come in view. # <tankModeTarget> - Kore will check to see if Player username is on the screen before targeting a monster for Tank Mode. tankMode 0 tankModeParty 1 tankModeTarget # -------------------------------------------------- ---------------------------- # AVOID # -------------------------------------------------- ---------------------------- # <avoidGM> # 0 - Disable # 1 - Random teleport # 2 - Teleport to town # 3 - Disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit. # 4 - Back to map <avoidGM_map> and wait <avoidGM_chatRoom_wait> seconds and until GM gone. # 5 - Back to map <avoidGM_map> and disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit. # <avoidGM_citiesMap> - If 1 avoid GM every cities map. # <avoidGM_reconnect> - Reconnect time. # <avoidGM_map> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00) # <avoidGM_mapX> - x-coordinate on target map. # <avoidGM_mapY> - y-coordinate on target map. # <avoidGM_chatRoom_wait> - Wait time. # <avoidGM_chatRoom_title_#> - Titles # <avoidGM_chatRoom_limit> - Max members # <avoidGM_chatRoom_public> - Allow players to enter. # <avoidGM_chatRoom_password> - Lock password. avoidGM 4 avoidGM_citiesMap 0 avoidGM_reconnect 1800 avoidGM_map avoidGM_mapX avoidGM_mapY avoidGM_chatRoom_wait 60 avoidGM_chatRoom_title_0 AFK avoidGM_chatRoom_title_1 KFC avoidGM_chatRoom_limit 20 avoidGM_chatRoom_public 1 avoidGM_chatRoom_password pass # -------------------------------------------------- ---------------------------- # GM alarm. # -------------------------------------------------- ---------------------------- #<GMalarmSound> kore will play sound when detection found GM, if don't want leave blank. GMalarmSound alarm.wav # -------------------------------------------------- ---------------------------- # AVOID SKILL # -------------------------------------------------- ---------------------------- # <avoidSkill_#> - Skill name(s) list. Not case sensitive. (ex. Fire Bolt, Cold Bolt) # <avoidSkill_#_radius> - Skill radius from center. (Exclude center position) # <avoidSkill_#_method> # 0 - Random position outside <avoidSkill_#_radius> by <avoidSkill_#_step> # 1 - Move to opposite side by <avoidSkill_#_step> # 2 - Move nearest enemy. # 3 - Teleport # 4 - Attack # 5 - Use skill. # <avoidSkill_#_step> - Walk step. # <avoidSkill_#_skill> - Skill to use for avoid. # <avoidSkill_#_skill_lvl> - Skill level for use. avoidSkill_0 Warp Portal avoidSkill_0_radius 0 avoidSkill_0_method 0 avoidSkill_0_step 10 avoidSkill_0_skill avoidSkill_0_skill_lvl avoidSkill_1 Ice Wall avoidSkill_1_radius 2 avoidSkill_1_method 1 avoidSkill_1_step 10 avoidSkill_1_skill avoidSkill_1_skill_lvl avoidSkill_2 Heaven's Drive avoidSkill_2_radius 2 avoidSkill_2_method 2 avoidSkill_2_step 10 avoidSkill_2_skill avoidSkill_2_skill_lvl avoidSkill_3 Hammer Fall avoidSkill_3_radius 1 avoidSkill_3_method 2 avoidSkill_3_step 10 avoidSkill_3_skill avoidSkill_3_skill_lvl avoidSkill_4 Brandish Spear avoidSkill_4_radius 15 avoidSkill_4_method 3 avoidSkill_4_step 10 avoidSkill_4_skill avoidSkill_4_skill_lvl avoidSkill_5 Fire Bolt, Fire Wall, Water Ball avoidSkill_5_radius 15 avoidSkill_5_method 4 avoidSkill_5_step 0 avoidSkill_5_skill avoidSkill_5_skill_lvl #avoidSkill_6 Fire Bolt, Fire Wall, Water Ball #avoidSkill_6_radius 15 #avoidSkill_6_method 5 #avoidSkill_6_step 0 #avoidSkill_6_skill Provoke #avoidSkill_6_skill_lvl 1 # -------------------------------------------------- ---------------------------- # RESPONSE AUTO # -------------------------------------------------- ---------------------------- # <randomTalk> - Enable random talk every ai_randomTalk seconds (in timeouts.txt). randomTalk 0 # <respAuto> - Enable Kore to response players. # <respAuto_typingRate> - Typing rate per character. # <respAuto_Distance> - Distance to response. # <respSkillWait> - Wait after skill used. Prevent user request continue. # <respHeal> - Enable Heal player. # <respHeal_lv> - Heal level. # <respHeal_count> - Heal count. # <respHeal_sp> - Heal only when SP more then <respHeal_sp> percent. # <respAgi> - Enable Increase AGI player. # <respAgi_lv> - Increase AGI level. # <respAgi_sp> - Increase AGI only when SP more then <respAgi_sp> percent. # <respBless> - Enable Increase AGI player. # <respBless_lv> - Bless level. # <respBless_sp> - Bless only when SP more then <respBless_sp> percent. # <respJamMon> - Response to jammer. # <respHealMon> - Response when player heal your monster. # <respWarpYou> - Response when player warp on you. respAuto 1 respAuto_typingRate 0.5 respAuto_Distance 10 respSkillWait 300 respHeal 0 respHeal_lv 10 respHeal_count 1 respHeal_sp 70 respAgi 0 respAgi_lv 10 respAgi_sp 0 respBless 0 respBless_lv 10 respBless_sp 0 respJamMon 0 respHealMon 1 respWarpYou 1 # <playerTalkAlarm> - When player talk to you play alarm.wav # <playerTalkPopup> - Bring the window on top when player talk to you. playerTalkAlarm 0 playerTalkPopup 0 # -------------------------------------------------- ---------------------------- # HEAL AUTO # -------------------------------------------------- ---------------------------- # <healAuto> - Kore will walk back to town to heal when HP/SP % reach to <healAuto_hp> and <healAuto_sp>. # <healAuto_npc> - ID of NPC from npcs.txt list. # <healAuto_npc_steps> - Step to talk. # <healAuto_hp> - HP% # <healAuto_sp> - SP% healAuto 0 healAuto_npc healAuto_npc_steps c c c r0 c c c n healAuto_hp 0 healAuto_sp 0 # -------------------------------------------------- ---------------------------- # CHATROOM AUTO # -------------------------------------------------- ---------------------------- # <chatRoomAuto> - Enable chatroom when sit. # <chatRoomAuto_title_#> - Titles # <chatRoomAuto_limit> - Max members # <chatRoomAuto_public> - Allow players to enter. # <chatRoomAuto_password> - Lock password. chatRoomAuto 0 chatRoomAuto_title_0 AFK chatRoomAuto_title_1 KFC chatRoomAuto_title_2 ¶éÒÁÕ¼èÒ¹ÁÒ ¢ÍÎÕÅ·Õ¹Ö§¤ÃѺ chatRoomAuto_limit 20 chatRoomAuto_public 1 chatRoomAuto_password pass # -------------------------------------------------- ---------------------------- # TRADE AUTO # -------------------------------------------------- ---------------------------- #<tradeAuto> auto accept deal when have item name in trade.txt and require chatroom. #such as <chatRoomAuto_title_0 accept buy some item value.> #setup in trade.txt tradeAuto 0 # -------------------------------------------------- ---------------------------- # BUY AUTO # -------------------------------------------------- ---------------------------- # <buyAuto_#> - Item name. Not case sensitive. # <buyAuto_#_npc> - ID of NPC from npcs.txt list. # <buyAuto_#_minAmount> # <buyAuto_#_maxAmount> # Kore will initiate the auto-buy mode when it has <buyAuto_#_minAmount> of the item in inventory. # Kore will purchase up to <buyAuto_#_maxAmount> of the item. # <buyAuto_#_buyAmount> # <buyAuto_#_cart_minAmount> # <buyAuto_#_cart_maxAmount> # Kore will initiate the auto-buy mode when it has <buyAuto_#_cart_minAmount> of the item in cart. # Kore will purchase each <buyAuto_#_buyAmount> up to <buyAuto_#_cart_maxAmount> of the item. buyAuto_0 buyAuto_0_npc buyAuto_0_minAmount 0 buyAuto_0_maxAmount 10 buyAuto_0_buyAmount 0 buyAuto_0_cart_minAmount 0 buyAuto_0_cart_maxAmount 0 # -------------------------------------------------- ---------------------------- # SHOP AUTO # -------------------------------------------------- ---------------------------- # <shopAuto> - Enable shop auto # <shopAuto_title> - Title shopAuto 0 shopAuto_title # <shop_item_#> - Item name in cart. Not case sensitive. # <shop_item_#_minAmount> - Minimum number of item. Kore will close shop then buy it if <shop_item_#_require> is set. # <shop_item_#_maxAmount> - Maximum number of item. # <shop_item_#_require> - Require this item to open shop. # <shop_item_#_price> - Price shop_item_0 shop_item_0_minAmount 0 shop_item_0_maxAmount 1 shop_item_0_require 0 shop_item_0_price 0 # -------------------------------------------------- ---------------------------- # EQUIP AUTO # -------------------------------------------------- ---------------------------- # When match slot (#), Kore equip that slot, other equip default slot (def). # <equipAuto_#_top_head> # <equipAuto_#_mid_head> # <equipAuto_#_low_head> # <equipAuto_#_body> # <equipAuto_#_right_hand> # <equipAuto_#_left_hand> # <equipAuto_#_robe> # <equipAuto_#_shoes> # <equipAuto_#_right_accessory> # <equipAuto_#_left_accessory> # <equipAuto_#_carry> # <Blank> - Leave it. # <Name> - Equip (ie. +5 Double Hurricane Tsurugi) # None - Un-equip # <equipAuto_#_hp_lower> # <equipAuto_#_hp_upper> # Equip items when HP% are within the lower and upper limits. # <equipAuto_#_maxAggressives> # <equipAuto_#_minAggressives> # Kore will only equip items if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <equipAuto_#_sp_lower> # <equipAuto_#_sp_upper> # Equip items when SP% are within the lower and upper limits. # <equipAuto_#_monsters> # Kore will only equip items if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) #<equipAuto_0_WhenCastSkill> - Kore will equip item slot when cast skill. equipAuto_def_top_head equipAuto_def_mid_head equipAuto_def_low_head equipAuto_def_body equipAuto_def_right_hand equipAuto_def_left_hand equipAuto_def_robe equipAuto_def_shoes equipAuto_def_right_accessory equipAuto_def_left_accessory equipAuto_def_carry equipAuto_def_hp_lower 0 equipAuto_def_hp_upper 100 equipAuto_def_maxAggressives 0 equipAuto_def_minAggressives 0 equipAuto_def_sp_lower 0 equipAuto_def_sp_upper 100 equipAuto_def_monsters equipAuto_def_WhenCastSkill equipAuto_0_top_head equipAuto_0_mid_head equipAuto_0_low_head equipAuto_0_body equipAuto_0_right_hand equipAuto_0_left_hand equipAuto_0_robe equipAuto_0_shoes equipAuto_0_right_accessory equipAuto_0_left_accessory equipAuto_0_carry equipAuto_0_hp_lower 0 equipAuto_0_hp_upper 100 equipAuto_0_maxAggressives 0 equipAuto_0_minAggressives 0 equipAuto_0_sp_lower 0 equipAuto_0_sp_upper 100 equipAuto_0_monsters equipAuto_0_WhenCastSkill # -------------------------------------------------- ---------------------------- # PET AUTO # -------------------------------------------------- ---------------------------- # <petAutoKeep> - Turn pet to egg, if exist. # 0 - No keep # 1 - Alway keep # 2 - Keep on friendly or hungry # <petAutoKeep_hungry> - Keep if below or equal with <petAutoKeep_hungry>. # <petAutoKeep_autoFriendly> - Alway set a lower friendly to prevent pet escape. # <petAutoKeep_autoFriendly_range> - Set <petAutoKeep_friendly_lower> to current friendly in game subtract with <petAuto Keep_autoFriendly_range> # <petAutoKeep_friendly_lower> # <petAutoKeep_friendly_upper> # Keep when friendly is below or equal <petAutoKeep_friendly_lower> , and when above or equal <petAutoKeep_friendly_upper> # 1 - 100 Far # 101 - 250 Shy # 251 - 750 Normal # 751 - 900 Friend # 901 - 1000 Close Friend # <petAutoFeed> - Feed pet when hungry lower than <petAutoFeed_hungry> # <petAutoFeed_hungry> # 1 - 10 hungry # 11 - 25 Bit hungry # 26 - 75 Noting # 76 - 90 Full # 91 - 100 So full # <petAutoPlay> # <petAutoPlay_wait> # Playing with pet every <petAutoPlay_wait> seconds. # <petAutoCatch> - Catch after use item. # <petAutoCatch_wait> - Wait before send catch packet. petAutoKeep 2 petAutoKeep_hungry 25 petAutoKeep_autoFriendly 1 petAutoKeep_autoFriendly_range 20 petAutoKeep_friendly_lower 0 petAutoKeep_friendly_upper 1000 petAutoFeed 1 petAutoFeed_hungry 75 petAutoPlay 1 petAutoPlay_wait 30 petAutoCatch 0 petAutoCatch_wait 1.38 # -------------------------------------------------- ---------------------------- # REFINE AUTO BETA 1 # -------------------------------------------------- ---------------------------- #<Refine_Auto> - auto talk with npc upgrade or npc build item #setup in refineschedule.txt Refine_Auto 0 MOTW minggu ini: Oblivion Seeker (djionpo) [pesan] bagi MOTW yg terpilih, dapat lihat http://forum.ragnarok.cc/index.php?showtopic=91 ada fitur baru. [info] http://games.groups.yahoo.com/group/IdRO/message/16528 IdRO Forum Service: chat lebih detail/kupas-tuntas dan boleh off-topics dari ragnarok !! http://forum.ragnarok.cc IdRO Mail Service: dapatkan [EMAIL PROTECTED] GRATIS !! http://mail.ragnarok.cc baca peraturan di: http://idro.asisi.net/rules [mirror] http://andy-ch.solonet.co.id/idro/rules andy-ch private wow v1 [world of warcraft offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pwow [mirror] http://andy-ch.solonet.co.id/idro/pwow http://www.worldofwarcraft.com andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pro3 [mirror] http://andy-ch.solonet.co.id/idro/pro3 release/update terakhir modKore-IdRO [v8.1.0] / 09-May-2005: [info] http://groups.yahoo.com/group/IdRO/ [info] http://games.groups.yahoo.com/group/IdRO/message/16081 [info] MD5 = "6C51AFA65E795F8E685A684D93E6CA6B" [modKore-IdRO.exe] [download] http://idro.asisi.net/download/modKore-IdRO.v8.1.0.ZIP [screen-shot] http://idro.asisi.net/screen_v8.1.0.jpg selalu check halaman "FILES" di: http://games.groups.yahoo.com/group/IdRO/files jangan lupa untuk ikut berpartisipasi POLLING kami di: http://games.groups.yahoo.com/group/IdRO/polls e-mail tim moderator: [EMAIL PROTECTED] --------------------------------- Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/IdRO/ To unsubscribe from this group, send an email to: [EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- Yahoo! Sports Rekindle the Rivalries. Sign up for Fantasy Football [Non-text portions of this message have been removed] MOTW minggu ini: Oblivion Seeker (djionpo) [pesan] bagi MOTW yg terpilih, dapat lihat http://forum.ragnarok.cc/index.php?showtopic=91 ada fitur baru. [info] http://games.groups.yahoo.com/group/IdRO/message/16528 IdRO Forum Service: chat lebih detail/kupas-tuntas dan boleh off-topics dari ragnarok !! http://forum.ragnarok.cc IdRO Mail Service: dapatkan [EMAIL PROTECTED] GRATIS !! http://mail.ragnarok.cc baca peraturan di: http://idro.asisi.net/rules [mirror] http://andy-ch.solonet.co.id/idro/rules andy-ch private wow v1 [world of warcraft offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pwow [mirror] http://andy-ch.solonet.co.id/idro/pwow http://www.worldofwarcraft.com andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pro3 [mirror] http://andy-ch.solonet.co.id/idro/pro3 release/update terakhir modKore-IdRO [v8.1.0] / 09-May-2005: [info] http://groups.yahoo.com/group/IdRO/ [info] http://games.groups.yahoo.com/group/IdRO/message/16081 [info] MD5 = "6C51AFA65E795F8E685A684D93E6CA6B" [modKore-IdRO.exe] [download] http://idro.asisi.net/download/modKore-IdRO.v8.1.0.ZIP [screen-shot] http://idro.asisi.net/screen_v8.1.0.jpg selalu check halaman "FILES" di: http://games.groups.yahoo.com/group/IdRO/files jangan lupa untuk ikut berpartisipasi POLLING kami di: http://games.groups.yahoo.com/group/IdRO/polls e-mail tim moderator: [EMAIL PROTECTED] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/IdRO/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
