I'm afraid I'm in complete agreement with Brian here.  This past
weekend at Conpulsion was my first experience with the single-table
system, and the standard was universally excellent.  Typically I'll
count myself lucky these days if I play two great RPG sessions at an
Irish con.

 I've only been going to cons since the mid-to-late '90s so I don't
remember the days of 15 tables and briefing and debriefing sessions,
but to hear of them here certainly fits the pattern of slippage.  At a
recent con I was in several games that started late, at least
partially because the scenarios were being printed right then (and
this was announced to us like it was understandable).  It's long been
the case for the savvy con-goer that the table to try to get onto is
the writer's, which is a strong case for the single-table system.

 That said, I don't see the need to throw the baby out with the
bathwater.  There are writers who will have their stuff done well in
advance, playtest it, have GMs ready and briefed and familiar with the
system, provide rule-books and basically provide an equal experience
for all tables, and if a writer does that there's no problem with
running multiple tables.  Just not as a requirement for every game.

 The only real argument I've heard against it is the difficulty
getting writers, with which I'm not convinced - I know plenty of
people who'd be willing to jot notes and run a table of a scenario
they have in their heads, but are not inclined to write it as a
scenario book.  The organisers of Conpulsion told me they're turning
away writers.

 Most definitely worth considering.  The system is failing, sticking
with it unaltered is pretty irrational.

 Shane

-- 
I found out, long ago
It's a long way down the holiday road

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