The last airsoft game I ran, which incorporated a few role-playing
elements, drew a bit of interest from the gaming community, so
belatedly I publicise Ops here.

 This is an airsoft event based on the Irish gaming con model.
There'll be five games as it runs from Friday evening (err, yeah, this
Friday) to Sunday evening.

 The nature of the beast is that you'll need your own kit, although
begging, borrowing and stealing have worked in the past.  Bare minimum
we're talking about is boots, goggles (these can be rented on-site
though), and an airsoft gun with some non-winding magazines, which if
you're feeling flush can be purchased to own forever at the event.

 Drop me a line if you're interested!  (or reply here of course)

 Here's the game blurbs.  There's some other stuff happening too, and
information is available on the website at:
http://ops-game.info/

 Shane



Sparks to Tinder

Ogen's Hole was like any other Badlands settlement: a small insular
community centered around a water source, populated by hardy civilians
with no interest in inter-league politics. When Northern Guard forces
showed up in the surrounds the villagers initially sent a message
reminding them of the settlement's independence; when the Southern
MILICIA sent a response force the villagers went to ground.

Despite the official public line on their “regular patrols and
goodwill enhancement” both parties were mostly there because of the
other and were taking full advantage to recon the area for future
military purposes.

Of course, with so many troops in such close proximity the outcome was
predictable.



Dying of the Light

The jungles, forests and plateau's of central America are home to
terrors of all kinds. Some are natural. Some are of our own making.

Who do you trust in the dark?

(a game of suspense, pacing, thinking and nerve. Requires the use of
radios so BRING THEM!)



Aftermath: Once Upon a Time in Hellsgate

The Last War has blown itself out; survivors of the apocalypse
scavenge the carcass of the old world to live. This poisoned town once
had another name, but commanding the entranceway to a major city's
irradiated husk it's become known as Hellsgate. It's a lethally
volatile place, where the rogue town militia and the criminal
Sweetwater gang vie for control of the zone, the resources and the
trade. Their uneasy truce won't survive being shaken up, and the
arrival of an opportunistic mercenary unit might be the match that's
needed to burn Hellsgate to the ground.

The Sweetwaters are over there, the Militia there, and us right smack
in the middle? That crazy bartender was right: there's money to be
made in a town like this.



Last Night

When night begins to fall on the sleepy town of Woodinvale, the
shadows and fog rolling in bring with them more than just a chill
shiver. A living nightmare erupts as the once-peaceful community is
overrun with the restless dead ... scratching and clawing their way to
the surface with an insatiable hunger for human flesh. Now only a
handful of unlikely Heroes are left, banding together to fight for
their very lives. On a night that never ends, the only thing worse
than death ... is becoming infected.



No One Gets Left Behind

Gregor Abbasov's terrorist organisation has been neutralised. All that
remains is to eliminate the man himself. He has fled to his home
village of Garamammadi in the lawless Caucasian state of Mazajan.
Taskforce "Celestial" has been sent to kill or capture him. The clan
Militia in Garamammadi will defend their own to the death though, and
the need for plausible deniability means "Celestial" can't leave
evidence of their origins. In this part of the world people don't have
to carry a gun to be hostile...

-- 
I found out, long ago
It's a long way down the holiday road


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