No, no docs, AFAIK, sorry, but the source looks pretty readable:
https://github.com/igraph/igraph/blame/a98fccd3fb2a9f67551a09d4159ef268ee62c658/src/games.c#L2661-L2810

G.

On Mon, Dec 14, 2015 at 3:47 AM, sizheng0320 <[email protected]> wrote:
>
> Hi, Gabor,
>
> is there any docs about the algorithms used by igraph_rewire_edges, please?
>
> I'm interested in the indexing technique used in
> igraph_i_rewire_edges_no_multiple which makes the rewiring so fast.
>
> Thanks a lot!
>
> Gang Lu
>
> ------------------ Original ------------------
> From:  "sizheng0320";<[email protected]>;
> Date:  Fri, Dec 11, 2015 12:28 PM
> To:  "igraph-help"<[email protected]>;
> Subject:  why is igraph_rewire_edges so fast?
>
> Hi everyone,
>
> has anyone read the code of the function igraph_rewire_edges?
>
> i'm doing this because i wonder why this function rewires a large network so
> fast.
>
> it seems some indexing technique is used, because i have seen in the
> function igraph_i_rewire_edges_no_multiple in games.c, some vectors such as
> first, next, prev are used.
>
> though i tracked the code with a small network of 5 nodes and 6 edges, i
> still don't understand the meaning of the three vectors. How do they work,
> please?
>
> Thanks a lot!
>
> Gang Lu
>
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> [email protected]
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