Just in relation to (patent) color-depth formula by Raj Mathur.
Color in applications are based on colormap that the application chooses
or it inherits from Xwindow. These colormaps are really indexs
maintained by the video card for colormmaping. These colomaping
algorithms vary from video card to video card. And driver takes care of
the mapping.

So there is in most cases a direct relationship between color depth used
and the video memory required but that cannot in most cases be expressed
in single formula.

Another aspect of concern in terms of video memory is video caching.
Application can have a double buffered output. Some application like
ones which use OpenGL rely on the library for handling the double
buffering. In most gaming video card the library uses the video memory
rather the RAM for doing double buffering. That increase the requirement
for video RAM.

> Sudev showed that you need only
> 2MB of video memory to run LTSP client. At this
> juncture RAJ came up with following formula to decide
> the video memory required
>   (resolution * no. of bits of depth)/ 8
> Following the invention of formula and nomination for
> Raj for Nobel Prize in mathematics, sudev described
> how to setup LTSP server and clients and showed how
> policy manipulation on the server is reflected on each
> client.  After description, there was a live demo of
> LTSP client boot. The presentation continued with
> demonstration of export features of openoffice. This
> presentation ended with discussion of cost involved in
> setting up LTSP project.
> 



Supreet


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