> 
> Any other thoughts on how one can use the open source for / in the Gaming
> Industry?
> 

I think true multi-OS gaming will only start off when gaming engines are
truly dissociated from the actual game, and gaming engines are open
sourced(perhaps like the ioquake3 project Vikram talked about). Right
now, the big engine developers are selling their engines to other game
developers. If these engines were open sourced and ported to Linux,
games would flood the linux market.

Once the underlying technology is separated from the creative side,
gaming would probably be what it truly should be - all about the story.
And technology can be relentlessly worked upon with the same parallel
development from the open source and closed sourced industries.

- Sandip


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