This looks good, but there's a slight problem. It looks right, but I get this when I try to run it:
Traceback (most recent call last):
File "C:/Sandia_Meteors/Sentinel_Development/Development_Sentuser-Utilities/Playground/fun-move_object.py", line 42, in <module>
   root=Tk()
NameError: name 'Tk' is not defined

Howard Lightstone wrote:
Here is a *dumb* example of what I think you want. It can be elaborated with crosshairs, ring sizing, etc.

import PIL
import Image
import ImageTk

class data:
    startx=0
    starty=0

def startmotioncallback(event):
    data.startx=event.x
    data.starty=event.y

def motioncallback(event):
    deltax=event.x-data.startx
    deltay=event.y-data.starty
    data.startx=event.x
    data.starty=event.y
    # should put some limits on where the cirle is moved
    # left as exercise.....
    data.cnv.move(data.ring,deltax,deltay)
def Demo(root):
    # resize window
    root.geometry('400x400+0+0')
    data.root=root
    # make a canvas
    cnv=Canvas(root)
    cnv.pack(expand=1,fill=BOTH)
    data.cnv=cnv
    img=Image.open('white dragon.png')  # some image you have.....
    data.img=ImageTk.PhotoImage(img)
    data.photo=cnv.create_image(0,0,image=data.img,anchor='nw')
    data.ring=cnv.create_oval((100,100,300,300))
    cnv.bind("<B1-Motion>",motioncallback)
    cnv.bind("<Button-1>",startmotioncallback)
    root.mainloop()
if __name__ == '__main__':

    root=Tk()
    Demo(root)
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          Wayne Watson (Watson Adventures, Prop., Nevada City, CA)

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