Off the top of my head I would divide the image into horizontal bands and only work on one part at a time, writing the rest to disk. At the final join I would write a custom file writter that wrote to some very simple file format such as .tga or .bmp and could handle just appending the new pixel data.
On Mon, Jun 22, 2009 at 9:52 AM, B. Bogart<b...@ekran.org> wrote: > Hello all, > > I want to create a very large RGBA image (96000x72000 pixels). > > I have 4GB of RAM. > > Is there an easy way of getting around this error by having PIL only > allocate one section of the image at a time? > > If PIL does not have any internal trick to work with large images then > I'll have to make 4+ smaller images one at a time, but then I'm not sure > how I could combine them without needing to allocate a memory chunk for > the whole image. > > Otherwise I suppose I'll have to try with some other language, perhaps > C/SDL, though a quick calculation seems to show that such a large RGBA > image is just unworkable. Is there some way of using disk space rather > than memory? Does not matter if it is slow, just that it is possible! > > Any advice? > > Thanks, > B. > _______________________________________________ > Image-SIG maillist - image-...@python.org > http://mail.python.org/mailman/listinfo/image-sig > _______________________________________________ Image-SIG maillist - Image-SIG@python.org http://mail.python.org/mailman/listinfo/image-sig