Hi support people I am using pygame and want to take a sequence of images from my game and make them into a gif anim. If possible I need help to import other modules and apply them to get what I want.
I can save successive images using the pygame.image.save module, but this only allows saving in TGA, BMP(unformatted), JPEG or PNG. I have to convert the image to a gif format. the part I am stuck on is not the header and extension blocks of the gif, but the decoding of image data. It seems to switch the indexing away from a regular colour palette that has index FF or 255 as black. I think it has reshuffled the indexing somewhere, because my most used colour is blue and that is ascribed the FF index. I need to know how pygame.image.save rearranges the indices in the file. If anyone can help me around this problem, or suggest a simpler way that takes advantage of PIL modules and save to a gif animation I would be very grateful. Thanks in advance for your help -I think if this problem is solved it will probably contribute to a new pygame module, because gif animations could show previews of developers' gameplay, rather than static screenshots. Bilal
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