Hi support people 

I am using pygame and want to take a sequence of images from my game and make 
them into a gif anim. If possible I need help to import other modules and apply 
them to get what I want. 

I can save successive images using the pygame.image.save  module, but this only 
allows saving in TGA, BMP(unformatted), JPEG or PNG. 

I have to convert the image to a gif format. the part I am stuck on is not the 
header and extension blocks of the gif, but the decoding of image data.

 It seems to switch the indexing away from a regular colour palette that has 
index FF or 255  as black. 

I think it has reshuffled the indexing somewhere, because my most used colour 
is blue and that is ascribed the FF index.

I need to know how pygame.image.save  rearranges the indices in the file. 

If anyone can help me around this problem, or suggest a simpler way that takes 
advantage of PIL modules and save to a gif animation I would be very grateful.  

Thanks in advance for your help -I think if this problem is solved it will 
probably contribute to a new pygame module, because gif animations could show 
previews of developers' gameplay, rather than static screenshots. 

Bilal 
                                          
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