Hi support people
I am using pygame and want to take a sequence of images from my game and make
them into a gif anim. If possible I need help to import other modules and apply
them to get what I want.
I can save successive images using the pygame.image.save module, but this only
allows saving in TGA, BMP(unformatted), JPEG or PNG.
I have to convert the image to a gif format. the part I am stuck on is not the
header and extension blocks of the gif, but the decoding of image data.
It seems to switch the indexing away from a regular colour palette that has
index FF or 255 as black.
I think it has reshuffled the indexing somewhere, because my most used colour
is blue and that is ascribed the FF index.
I need to know how pygame.image.save rearranges the indices in the file.
If anyone can help me around this problem, or suggest a simpler way that takes
advantage of PIL modules and save to a gif animation I would be very grateful.
Thanks in advance for your help -I think if this problem is solved it will
probably contribute to a new pygame module, because gif animations could show
previews of developers' gameplay, rather than static screenshots.
Bilal
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