AFAIK, ImageDraw is a raster-based library, not object or vector based. So I don't think any objects are kept around, and changes simply happen to a buffer. I could be wrong.
That's not to say there aren't other performance issues to watch out for. But I don't imagine that simply drawing a ton of shapes will overload memory in ImageDraw like it would in a lib that saves object information. -James _______________________________________________ Image-SIG maillist - Image-SIG@python.org http://mail.python.org/mailman/listinfo/image-sig