>> (define-key evil-motion-state-map "i" 'evil-forward-word-end)
>
> This overwrites the bindings for inner text objects, which are bound
> in `evil-motion-state-map' as "iw", "i(", etc.I had actually figured this out by myself last night and did a quick fix by using an advice on `surround-inner-overlay' function. But your changes are the ultimate solution and again it was nicely designed and simplified my customization a lot. Thank you very much. > 2. With the above in place, it might be more fitting to move text > objects from Motion state to Visual state and Operator-Pending > state (instead of having the latter two inherit from the former). > Text objects have no function in modes that come up in Motion > state, and as seen, they get in the way of rebinding. It might be a good idea but is it going to cause all the modes in evil-motion-state to lose the ability to use texe objects? York _______________________________________________ implementations-list mailing list [email protected] https://lists.ourproject.org/cgi-bin/mailman/listinfo/implementations-list
