Frank Fischer <[email protected]> writes: > This binding is a motion, so it's in `evil-motion-state-map` and not > in `evil-normal-state-map` (the former contains common bindings for > normal state, visual state, operator state, ..., which means virtually > all motion commands). Try > > (define-key evil-motion-state-map "\t" nil) > > But ... this > >> (setq evil-want-C-i-jump nil) > > should work, too, but only if you set it *before* evil is loaded, i.e > > (setq evil-want-C-i-jump nil) > (require 'evil) > > should work. > > Btw, almost all bindings are defined in the file `evil-maps.el`, so > it's a good place to look at when dealing with key bindings.
Yes, that's where I got the evil-want-C-i-jump idea, but failed to notice that it must be setted before evil is loaded. Now it works as I wish. Thank you. _______________________________________________ implementations-list mailing list [email protected] https://lists.ourproject.org/cgi-bin/mailman/listinfo/implementations-list
