Thank you Frank, works like a charm, `evil-escape` does not depend on `key-chord` anymore.
-syl20bnr- On Sat, Jan 17, 2015 at 3:24 PM, Frank Fischer <[email protected] > wrote: > Am 17.01.2015 um 07:04 schrieb Sylvain Benner: > > Hi, > > > > I'm trying to call interactively from the code the function > > `evil-find-char` while in visual state like this: > > > > (call-interactively 'evil-find-char) > > > > A simplistic use case will be the following simple wrapper function > mapped > > on `f` key: > > > > (defun my-wrapper () (interactive) (call-interactively > 'evil-find-char)) > > > > The observed behavior is that when I press on `f` the point is put of the > > next character with no selection, then when I press a second key then the > > selection does not include the second character (like if I pressed `t` in > > regular Vim). > > The problem is that Evil considers `my-wrapper` as regular Emacs > command. When called in visual state Evil adjusts point and mark so that > the region corresponds to the visual selection right before the command > is executed (and because Emacs region exclusive, point is moved to the > next character). > > You could try to register `my-wrapper` as a regular Evil motion, i.e. > > (evil-define-motion my-wrapper (count) > (call-interactively 'evil-find-char)) > > should work. > > Frank > > > _______________________________________________ > implementations-list mailing list > [email protected] > https://lists.ourproject.org/cgi-bin/mailman/listinfo/implementations-list >
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