[image: Business Week Online] <http://www.businessweek.com/>  
   <javascript:self.close()> Close Window <javascript://>         JUNE 24, 
2005 

  NEWS ANALYSIS :TECH 
 By Burt Helm 
  
 A Tech Trio's Hard Cell    IBM, Sony, and Toshiba hope designers will 
master new skills to tap the full potential of their jointly developed chip. 
History says that's a big "if"    Twenty-two million units ain't bad for a 
brand new chip. That's the prospect for Cell in its first two years, when 
the innovative offering ships with Sony's (SNE <javascript: void 
showTicker('SNE')> ) new Playstation 3 console. But that won't be enough to 
satisfy IBM (IBM <javascript: void showTicker('IBM')> ). Big Blue, along 
with Toshiba and Sony, developed the chip over a period of four years, 
costing the partners over $400 million. 

IBM thinks Cell's innovative design is a perfect fit in TVs, set-top boxes, 
and a host of multimedia applications -- everything from entertainment to 
medicine and defense. The hurdle, however, is getting developers to write 
special software for Cell's unusual architecture. "Cell is not good for 
general-purpose code," says Kevin Krewell, editor-in-chief of *The 
MicroProcessor Report*, "The challenge is programming it." 

This fall, IBM hopes to give developers a jump start. It plans to release 
the Linux operating system for the chip, along with other open-source 
software samples that developers can use with the IBM's proprietary 
development tools. It's a bet to position Cell in emerging markets for 
entertainment devices as technology continues to infiltrate the home. 

"BIG OPPORTUNITY." By providing open-source tools, IBM hopes to inspire 
software developers to take advantage of the chip's extraordinary multimedia 
capabilities, encouraging them to create new and innovative applications, 
says Ted Maeurer, software manager at the Sony Toshiba IBM Design Center in 
Austin, Tex. The chip is challenging, but if its demands can be widely met, 
Cell could become a digital home standard. 

So far, analysts like what they see: "Cell is a positive development in 
IBM's strategy," says Richard Petersen, a research analyst for Pacific Crest 
Securities. "There's a big opportunity as computing and entertainment morphs 
together...and the Cell chip is really optimized for that." 

The announcement comes as part of a broader move by IBM to tap into the 
power of open source. In December, Big Blue pulled together companies that 
license its Power Architecture chips to form Power.org <http://Power.org>. 
In the initiative, IBM provides developers with chip specs and open-source 
development tools to encourage collaboration, and help developers come up 
with new uses for IBM chips. 

APPLE'S DEFECTION. Cell has special potential because of its unusual design: 
Unlike a standard chip, it's divided into one central processor and eight 
separate "cores" -- smaller dependent processors. The central processor 
divvies up and assigns tasks to the surrounding cores very quickly, helping 
the chip handle data-heavy tasks like streaming high-definition video, 
sound, and other multimedia applications. 

The Cell is a bright spot in IBM's chip business, which has been trying to 
recover from severe losses in 2002 and 2003, when the unit saw red ink of 
$1.2 billion (see BW Online, 2/3/05, "IBM Discovers the Power of
One"<http://www.businessweek.com/technology/content/feb2005/tc2005023_2461_tc024.htm>).
More bad news came on June 6, when Steve Jobs announced that Apple would no 
longer use chips from IBM's Power series, opting instead for Intel
(INTC<javascript: void showTicker('INTC')>) chips (see BW Online,
6/7/05, "Apple
Hits the Intel 
Switch"<http://www.businessweek.com/technology/content/jun2005/tc2005067_6674_tc024.htm>).


When Playstation 3 debuts, it "should add at least a cent or two a share to 
IBM's earnings," says Petersen. Pacific Crest Securities expects Playstation 
3 will ship 22 million units in its first two years. That's significant: The 
industry forecast for PCs in 2005 is 195 million, and that for servers 
(though each has a few chips) is 8 million. IBM also is supplying Nintendo 
and Microsoft (MSFT <javascript: void showTicker('MSFT')> ) with chips for 
their video-game consoles. 

EYE IN THE SPY. Emerging markets in digital multimedia could be even bigger 
than the PS3. Worldwide unit sales of digital TVs and set-top boxes, two 
promising Cell applications, will reach 76.4 million and 81.4 million in 
2007, respectively, according to iSuppli. Toshiba plans to release a 
high-definition TV using Cell in 2006. 

Even newer applications could include devices like home multimedia servers, 
where users could connect and manage their TV, stereo, computer, and phone 
line. Outside of entertainment, IBM also says it's in talks with customers 
about developing a medical product for X-ray analysis and a defense-related 
product that could use the chip analyze surveillance images. 

It's not a sure bet that IBM can effectively grab a share of any of these 
markets. The digital TV and set-top-box markets are already crowded with 
competing proprietary chip designs from the likes of STMicro Electronics (
STM <javascript: void showTicker('STM')> ) and MIPS Technologies
(MIPS<javascript: void showTicker('MIPS')>), says Tony Massimini,
technology chief at Semico, a semiconductor
consulting and research firm. 

NOT THE FIRST TIME. "There is no clear leading technology right now" adds 
Massimini. "That area is still in its infancy." If IBM can get developers 
excited enough about the chip to develop open-source software for these 
uses, it could become the industry standard. 

Similar strategies have been tried before -- without much luck. In 1999, 
Sony similarly predicted that PlayStation 2's Emotion Engine, a MIPS-based 
processor developed as a joint-venture with Toshiba, would find uses in 
myriad different multimedia devices, from DVD players to Internet set-top 
boxes. That chip was also a challenge to software writers, and the plan 
didn't pan out. It's hard to find an Emotion Engine at work anywhere but in 
the PS2. 

IBM's Maeurer acknowledges that precedent but argues that his company's move 
to supply open-source software with the chip will give it an edge in getting 
developers to learn to program for Cell. "The industry is at a different 
point than it was. Now the open-source movement is very well established," 
says Maeurer. "There's a healthy base of open-source code." 

HOT WHEELS. Maeurer may have a point, although it's still too early to tell 
how programmers will find Cell. Even PlayStation 3 game writers have only 
recently received development kits in the mail. 

While licensing the chip that drives the entire digital home would be quite 
a coup, IBM is likely to be happy for now with the knowledge that plenty of 
money can be made when its chip ends up just powering video-game machines. 

------------------------------

 Helm <[EMAIL PROTECTED]> is a reporter for BusinessWeek Online in 
New York 
 Edited by Beth Belton
   
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