Operation United Freedom 

operative: 1. Starfleet Command ( Red Team )
               2. The Maquis            ( Yellow Team )

 



The
missions:

1.      Mission One: Last Team Standing

Two teams are engaged in the ground-zero at the same time.

Objective: Kill all opponents. The team that kills all its opponents
first, wins.

Run Scenario: 3 times

2.      Mission Two:
Capture the Horn

Marshal hides a horn in the ground-zero area.

Objective: Find and blow the Horn. The team that finds the horn and
blows it first, wins.

Run Scenario: 2 times

3.      Mission Three: Take
/ Defend a Briefcase

With coin flipped, one team hides and defends a briefcase.
The other team finds and takes the briefcase.

Objective for team1: Hide and defend the briefcase in the ground-zero. Kill all
opponents.

Objective for team2: Find and take the briefcase out from the ground-zero. Kill
all opponents.

Run Scenario: 2 times

4.      Mission Five: Command
Post  Defense

Each team will give a CP and each
CP will have a home flag. Each team must engage each other for capture enemy
flag and in the same time must defense their own flag.

Objective Mission: Each team must defense their
home flag. 

Run Scenario : 1 time

Time Scenario: 20 minute 

5.      Mission Five: VIP
Escort 

Team 1 with VIP hides. The other team finds and prevent  the VIP with all cost.

Objective for team 1: VIP Must Survive to safety Zone

Objective for team 2: Must Prevent VIP to Reach Safety zone

VIP Person have 3 life ( 3 Count Hit free) the next hit shot
will kill the VIP, so if  the VIP Kill
team 2 win this round but if VIP capture team 1 must Rescue VIP n safely go to
safety zone before times up. If  Team 1
fail to bring VIP to safety zone before times up team 2 win

Run Scenario: 1 time.

Run Time     : 20
Minute

6.      Mission six: Time Crisis

Time is set. Two teams are engaged in the ground-zero at the
same time.

Objective: Kill all opponents. The team that kills all its opponents and
survives, wins.

A player that has been shot may get out from the ground-zero
(to the safe-zone) and reenter after 1 minute rest and reload.

Run Scenario: 1 time.



Score and Honor 1.      Team
Score

Winner gets 1 point

Looser gets 0

The team that collects highest score throughout the game
will grant the “XXX” honor.

 

2.      Individual
Score

1 deadly shot = 1 point

A player who collects highest score throughout the game will
grant the “XXX” honor.




 

Rules of Engagement 


1.      
Hit Area

No exception. All your body parts, from head to toe, are
vulnerable.

2.      
Superman is NOT Allowed

Honesty is above all else. God is your witness. When you are
shot, it means you are dead. Call “HIT”, put your hands on your head, and get
out to the safe-zone.

3.      
Friendly Fire

When you shoot your own team-mate, he/she dies

When you get shot by your own team-mate, you die.

4.      
Others

Always prepare for extra
      bullets. If in the middle of the game you are run out of bullets, you are
      dead.When you are face-to-face with
      your opponent where he/she is only 1-2 meters away in front of you, then
      you both are dead.When you see your opponent
      from behind where he/she is only 1-2 meters away, please call him/her to
      die instead of shooting him/her.

Rules and Safety Procedur
 

1.       Always wear your goggle in the
battle area.

2.       Vest, helmet, gloves and other
safety gears are recommended to wear.

3.       Injured during the game, call “Medic”
and go to the safe-zone.

4.       Do not aim your gun to anyone
when you are in the safe-zone. Remember that even when you take off your
magazine out of your gun, there always at least one bullet still inside. Make
sure you empty that last bullet by shooting it in the targeting area.






      

[Non-text portions of this message have been removed]


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