When discussed with Bradley from SFC previously he said that if our project
is GPLv2+, that including the GPL3 files is not an issue. The situation
would be that we are a GPLv2+ project with GPL3 files in it. He said those
files being present doesn't change the project license and it's basically
only an issue if v# only licenses are used. I can try to dig up those
emails I had exchanged with him but I won't have the time to do it until
after SCALE.

Cheers,
Josh

On Mon, Jan 11, 2016 at 10:51 PM, Krzysztof Kosiński <[email protected]>
wrote:

> Vote a.
>
> Note that even if most of our codebase is GPLv2+, Inkscape as a whole is
> technically GPLv3+ for the moment, since it uses a few files from Gimp
> under GPLv3+.
> On Jan 11, 2016 18:03, "Bryce Harrington" <[email protected]>
> wrote:
>
>> A majority vote of the current board members is required for the
>> following matter.
>>
>> Proposal:
>>
>> The Board officially states that the Inkscape Project's intention is for
>> the main codebase to be licensed as GPL version 2 or later.
>>
>>         [ ]  a.  Approve statement that Inkscape is GPLv2+
>>         [ ]  b.  The board should state a different licensing policy:
>>                  ____________________________________________________
>>         [ ]  c.  The board should not state a license intent at this time
>>
>> Background:
>>
>> When Inkscape's code was originally written, it was important that it be
>> covered by the GPL.  At that time, GPLv3 had not been created, and so
>> version distinctions didn't seem compelling enough to necessitate
>> spelling it out definitively, and thus it generally wasn't.  Indeed, it
>> was not uncommon to leave out the boilerplate licensing statements from
>> the code files simply for expediency; the assumption was that placing
>> them in the repository was sufficient for "inheriting" the standard
>> Inkscape licensing.
>>
>> Over time the project accumulated snippets of code adopted from other
>> projects, some of which had different licensing policies.  Generally
>> these were compatible with the GPL license of the codebase, but not
>> always.
>>
>> Inevitably all of this has led to some developer confusion over exactly
>> what Inkscape's licensing policy is and what it should be.  With the
>> added complexity of GPL version 3 (and other permutations such as "GPL
>> v2 only"), it is becoming clear that Inkscape needs to be more precise
>> at tracking the licensing of the codebase, down at least to individual
>> file boilerplates.
>>
>> An obvious first step is to have a firm decision by the project about
>> what the licensing *should* be, so that all code that is descrepant from
>> that can be addressed, and the codebase brought into compliance through
>> regular development efforts.
>>
>> Note that this decision will be only for the core codebase itself.
>> Plugins, dependency libraries, and other accessory codebases such as the
>> website, will need to be generally compatible with GPLv2+ (assuming
>> that's what we choose) to the degree that the GPL requires in order for
>> them to link to, or be distributed with, Inkscape, or else Inkscape will
>> be unable to continue using them; however, this board decision is not
>> dictating what the exact license should be for those products, and any
>> adjustments needed to them as a side-effect of this decision are left to
>> their developers to sort out as makes the most sense for them.
>>
>>
>> Inkscape Board <[email protected]>
>>
>>
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>
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