Hi, I have a DLL library (glew) which exports its symbols without underscores (e.g. glCreateShader instead of _glCreateShader). I use AUTOWRAP => 1 and declare a function in an Inline section like this:
GLuint glCreateShader(GLenum type); But the linker tries to search later for _glCreateShader. I'm not sure what is a remedy to this situation. I hoped that a modifier: __cdecl could help. But if I add it to the declaration: __cdecl GLuint glCreateShader(GLenum type); then the Inline does not build a binding for it. I'm using Windows 7 and Visual Studio 6.0. Is this issue known? Could you please help me solve it? Thank you for your time, Best Regards, Krystian