Hi Chathura,

Please see inline. I'm also CCing the SARAH list where some members may have 
comments on this draft, too. 

Best,

Dirk

-----Original Message-----
From: Chathura Sarathchandra [mailto:[email protected]] 
Sent: 28 June 2021 18:26
To: Dirk Trossen <[email protected]>; [email protected]
Cc: Mona Ghassemian <[email protected]>; Morteza Kheirkhah 
<[email protected]>; Renan Krishna 
<[email protected]>
Subject: RE: New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

Hi Dirk,

Thanks for the suggested additional dimension for the use cases.  The use case 
referenced is an interesting one indeed (user interactivity and personalization 
added on top of 
https://www.kcl.ac.uk/news/the-worlds-first-5g-low-latency-3-way-distributed-orchestra-at-kcl)!
 
[DOT] AFAIK the KCL demonstration was focused on audio sync, not haptic.

Could not find a link however to haptic communication aspect. Maybe can provide 
a haptic experience that is in sync with music for users who are disabled and 
can't perceive audio and/or video?
[DOT] The COIN RG case does not talk about haptics, specifically. But it's 
mainly linked into music and theatre performance but more 'haptic performances' 
could be in scope, too.

By dynamicity do you mean how different user profiles and user interactions are 
taken into consideration, in multi-user scenarios? And how the resulting 
user-specific information (of the same experience) being transferred to users  
(audio-video-haptic) ? If yes, certainly it is another dimension of the use 
cases, e.g., Entertainment (gaming), Training (training simulations). For 
example, in scenarios where virtual simulation environments used for training, 
where multiple users act upon the same virtual objects, the information 
received by individual 'trainee users' may differ due to 1) user preferences 
(e.g., with haptic feedback vs without) 2) individual user's perception (e.g.., 
audio, video haptic) of objects and actions/events within the virtual 
environment (e.g., based on viewpoint, distance to objects/events, and 
properties of virtual objects [different users may receive different haptic 
feedback depending on the type of actions performed], experiences may differ 
per each user)
 . Moreover, the trainer (human or virtual) may choose to provide corresponding 
feedback (using audio-visual or audio-visual-haptic mediums) to an individual 
or a group/subset of trainees in real-time. Such an experience must be provided 
while meeting stringent latency requirements imposed by haptic. We may add the 
aforementioned aspects related to dynamicity into the use cases in the next 
version of the draft.
[DOT] Indeed, it's the dynamics of user interactions, particularly when moving 
towards multi-modal interactions; surely this will depend on the intended 
dynamicity of the interaction as well (e.g., going beyond lecture style of 
interaction). This also may bring in aspects of multi-flow synchronization, 
which need to be coordinated, too. 

Best regards,
Chathura

-----Original Message-----
From: Dirk Trossen <[email protected]>
Sent: 25 June 2021 15:21
To: Chathura Sarathchandra <[email protected]>; 
[email protected]
Cc: Mona Ghassemian <[email protected]>
Subject: RE: New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

 

Hi Chathura,

Interesting draft, indeed, to start a discussion here on this list. Adrian's 
responded with a piece I'd also recommended, namely the SARAH list, where this 
contribution may well contribute to possible discussions on addressing and 
routing aspects related to the Tactile Internet.

Apart from that, I wonder about the degree of dynamicity that you foresee in 
your scenarios (of Section 4)? The use case draft in the COIN RG 
(https://datatracker.ietf.org/doc/draft-irtf-coinrg-use-cases/) outlines an 
entertainment use case with a personalized and interactive nature, where 
dynamic relations, e.g., between (parts of the) performers and (parts of the) 
audience are foreseen. The tactile notion is not emphasized here, leading to 
higher acceptable latencies maybe (although when mixing distributed music, you 
are still down at few ms latency). But it's the dynamic relations that I wanted 
to point out, which pose additional requirements. This may also be the case for 
industrial use cases, BTW. Maybe something to consider as a possible dimension?

Best,

Dirk

-----Original Message-----
From: Int-area [mailto:[email protected]] On Behalf Of Chathura 
Sarathchandra
Sent: 25 June 2021 15:49
To: [email protected]
Cc: Mona Ghassemian <[email protected]>
Subject: Re: [Int-area] New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

Dear all,

Please find below our new draft submission on Tactile Internet Service 
Requirements.

This draft introduces tactile internet use cases and service requirements 
potentially to be used as input for further discussions and/or to be directly 
addressed by IETF.

Comments and feedback are warmly welcome!

Best regards,
Chathura

-----Original Message-----
From: [email protected] <[email protected]>
Sent: 25 June 2021 14:28
To: Chathura Sarathchandra <[email protected]>; Mona 
Ghassemian <[email protected]>; Morteza Kheirkhah 
<[email protected]>
Subject: New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt



A new version of I-D, draft-sarathchandra-tactile-internet-00.txt
has been successfully submitted by Chathura Sarathchandra and posted to the 
IETF repository.

Name:           draft-sarathchandra-tactile-internet
Revision:       00
Title:          Tactile Internet Service Requirements
Document date:  2021-06-25
Group:          Individual Submission
Pages:          11
URL:            
https://www.ietf.org/archive/id/draft-sarathchandra-tactile-internet-00.txt
Status:         
https://datatracker.ietf.org/doc/draft-sarathchandra-tactile-internet/
Htmlized:       
https://datatracker.ietf.org/doc/html/draft-sarathchandra-tactile-internet


Abstract:
   The Tactile Internet refers to a new communication and networking
   paradigm, which can provide low-latency, reliable and secure
   transmission for real-time information such as control, touch, and
   sensing/actuation in emerging tactile internet applications like
   teleoperation, immersive virtual reality,and haptics communications.
   The main goal of this document is: 1) to briefly introduce tactile
   internet background and typical applications; 2) to identify
   potential service requirements that can be addressed at the IETF or
   researched at the IRTF.




The IETF Secretariat


_______________________________________________
Int-area mailing list
[email protected]
https://www.ietf.org/mailman/listinfo/int-area

[Banner]

[Banner]<https://www.interdigital.com/features/sustainability-in-a-wireless-world>

Sustainability in a Wireless World: Research dedicated to understanding the 
impact of our technologies on the 
planet.<https://www.interdigital.com/features/sustainability-in-a-wireless-world>
This e-mail is intended only for the use of the individual or entity to which 
it is addressed, and may contain information that is privileged, confidential 
and/or otherwise protected from disclosure to anyone other than its intended 
recipient. Unintended transmission shall not constitute waiver of any privilege 
or confidentiality obligation. If you received this communication in error, 
please do not review, copy or distribute it, notify me immediately by email, 
and delete the original message and any attachments. Unless expressly stated in 
this e-mail, nothing in this message or any attachment should be construed as a 
digital or electronic signature.

_______________________________________________
Int-area mailing list
[email protected]
https://www.ietf.org/mailman/listinfo/int-area

Reply via email to