thanks a lot, im glad to hear you are planning to mod further the x64
too!
Is there any way with the current drivers to play opengl games?

On Oct 19, 2:31 am, AngelicTears <[email protected]> wrote:
> thanks for all of ur support ^^
>
> @Meikj
> hmm,at the moment there are atill A LOT of improvement to make, but im
> pleased to hear positive responds from u guys, 1st of all, im not
> gonna make the same mistake that intel did, my drivers will be, and
> always will be based on each other..for example this driver, was based
> on the Windows 7 MD V1.0...ALL the features that are available in the
> V1.0 are also available in the V1.1..with improvement such as
> PipeOptimization for example...although it is based on the new driver
> 8.15.10.1930, the codes and some file from the old V1.0 driver are
> still here in V1.1..for performance and stability reason...
> The FULL improved V1.1 will include the following features :
>
> - More responsive driver
> - More improve performance with other game engine such as Unreal.
> Making it more playable juz like Source Engine
> - More stability (i love reliability ^^) with the maximum performance
> (trying to make the driver A-CRASH-FREE driver ^^)
> - Some other features to make the driver as fast as it could without
> any stability degration. (Vertex processing mainly)
> - Better DX9 performance (shader model 2)
> - Trying to implant the Win7 GDI method with the V1.1 driver, making
> the graphical process doesnt bottleneck on high demanding games.
> (CoD2)
>
> those are my main features on the upcoming Full release...
>
> @lolattheotherguy and other 64bit users
> currently im workng on the Full featured driver above, as soon as the
> driver are released, the 64bit will be made, but it will take some
> time coz of the 64 codes it self, u can play DX games better with my
> V1.0 64 bit edition i released earlier..
>
> http://rapidshare.com/files/269096753/950gm_w7_V1.0_64-bit.7z
>
> as for V1.1, as i said, it will take time, hope u can wait ^^
>
> cheers ^^
> and happy gaming all
>
> On Oct 19, 7:52 am, MAD_BEAST <[email protected]> wrote:
>
> > Thats not posible right now we will work on that soon...
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