Angelic, you may be onto something here...lowering the source engine could work with css and that may be the key to gaining fps.
On Nov 23, 7:31 am, AngelicTears <[email protected]> wrote: > well, what if we replace the fxc folder with older Source engine > files?? > ive tested and i think the Source engine build 5 are the best for our > GMA..build 7 with a little fps lost.. > > On Nov 23, 10:40 am, Espionage724 <[email protected]> wrote: > > > > > I won't give up in finding out why this game won't work... > > > But anyway, through my findings I found that the brightness glitch and > > probably any other graphic abnormality is linked to one of these > > things: > > > 1. shaderapidx9.dll > > 2. the left4dead2\hl2\shaders\fxc folder > > > The dll file claims that it cannot load some textures whenever I > > enable software vertex. > > > When messing with the shaders folder, I replaced some files with that > > from a older source engine. I tried messing with the water textures > > and it did make a difference. So maybe if the shader that controlled > > the lighting could be replaced then maybe that would fix the > > brightness thing...- Hide quoted text - > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "INTEL 9xx Soldiers sans frontiers" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=.
