Hmm, UT3 says that I have vertex shaders 2.0 in the pic, yet WoW displays:

1/4 20:15:43.109        pixelShaderTarget: ps_2_0
1/4 20:15:43.109        vertexShaderTarget: none
1/4 20:15:43.109        vertexShaderConstants: 0

and the constants goes up to 256 in windows 7 if I enable the software
vertex thing (sidenote, this slows WoW's performance down for me).
CS:S runs no better in XP. Maybe its because of the Hardware Transform
Lighting thing I mentioned before in another post yesterday...

On Mon, Jan 4, 2010 at 7:12 PM, Espionage724 <[email protected]> wrote:
> http://yfrog.com/e9ut3g
>
> On Jan 4, 7:10 pm, Espionage724 <[email protected]> wrote:
>> Whenever UT3 starts up, it compains about something caled 1x32 FP
>> render target format. Anyone have any insight of this graphic option?
>>
>> Also highlighted in yellow are some interesting things. This is with
>> the Intel Embedded Graphics Drivers for XP btw.
>
> INTEL 9xx SOLDIERS SANS FRONTIERS
>



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