Hmm, UT3 says that I have vertex shaders 2.0 in the pic, yet WoW displays: 1/4 20:15:43.109 pixelShaderTarget: ps_2_0 1/4 20:15:43.109 vertexShaderTarget: none 1/4 20:15:43.109 vertexShaderConstants: 0
and the constants goes up to 256 in windows 7 if I enable the software vertex thing (sidenote, this slows WoW's performance down for me). CS:S runs no better in XP. Maybe its because of the Hardware Transform Lighting thing I mentioned before in another post yesterday... On Mon, Jan 4, 2010 at 7:12 PM, Espionage724 <[email protected]> wrote: > http://yfrog.com/e9ut3g > > On Jan 4, 7:10 pm, Espionage724 <[email protected]> wrote: >> Whenever UT3 starts up, it compains about something caled 1x32 FP >> render target format. Anyone have any insight of this graphic option? >> >> Also highlighted in yellow are some interesting things. This is with >> the Intel Embedded Graphics Drivers for XP btw. > > INTEL 9xx SOLDIERS SANS FRONTIERS > -- Espionage724 Has A Signature... INTEL 9xx SOLDIERS SANS FRONTIERS
