hmm, nice findings there ^^
but im curious at 1 thing since the beginning, why is the gma950 performance
cant match when it's on windows platform?? im really curious of that
really..

On Mon, Jan 18, 2010 at 9:34 AM, Espionage724 <[email protected]>wrote:

> 950GMA doesn't support these extensions in OpenGL
> GL_ARB_occlusion_query
> GL_EXT_blend_equation_separate
> GL_ARB_vertex_shader
> GL_ARB_texture_non_power_of_two
> GL_ARB_shading_language_100
> GL_ARB_shader_object
> GL_ARB_point_sprite
> GL_ARB_fragment_shader
> GL_ARB_draw_buffer
> GL_ARB_pixel_buffer_object
> GL_EXT_texture_sRGB
> GL_EXT_blend_equation_separate
> GL_EXT_framebuffer_object
>
>
> So now im hoping I could put these disabled extensions into Wine under
> ubuntu and get some better results..
> On Sun, Jan 17, 2010 at 8:14 PM, Espionage724 <[email protected]>
> wrote:
> > Hmm I just used a program called OpenGL Extensions Viewer 3.16 and
> > found out some interesting stuff.
> >
> > The 950GMA (win7 md 1.1) supports OpenGL 1.4 at the fullest, 2/3
> > functions of 1.5, and 1 function of 2.0 and anything above that has no
> > support.
> >
> > The GL extensions viewer also claims that the 950GMA has ps 2.0 and vs
> > 3.0 software which is pretty cool given that its the only benchmark i
> > saw that did this.
> >
> > But yes this program could in turn be useful for linux as well. Now I
> > could try Wine again and disable the options my gfx doesn't support
> > like for instance GL_ARB_vertex_shader (a 2.0 extension)
> >
> > Here is the xml of my results:
> >
> > Windows Vista (Build 7600) N/A Intel 1.4.0 - Build 8.14.10.1930 9.0c -
> > August 2009 vs_3_0, ps_2_0 (SW) Intel 945GM GL_EXT_blend_minmax
> > GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D
> > GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
> > GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
> > GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
> > GL_EXT_packed_pixels GL_EXT_separate_specular_color
> > GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
> > GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
> > GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
> > GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
> > GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
> > GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
> > GL_ARB_texture_border_clamp GL_ARB_point_parameters
> > GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
> > GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
> > GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
> > GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program
> > GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object
> > GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture
> > GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string
> > WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer
> > WGL_EXT_extensions_string WGL_EXT_swap_control 256 2048 2048 4 16 128
> > 32 4 16 10 0.500000 7.500000 0.500000 0.500000 10.000000 0.125000
> > 1.000000 255.000000 1.000000 255.000000 6 16 65536 2048 32 4 8 1024 6
> > 83f0 83f2 83f3 83f1 86b0 86b1 0 128 0 512 512 31 31 400 400 16 16 1 1
> > 300 300 16 8 2 10 32 96 24 2 64 10 32 16 4 32 96 24 16 0 0 4 32 8 16
> >
> > --
> > INTEL 9xx SOLDIERS SANS FRONTIERS
> >
> >
>
>
>
> --
> Espionage724 Has A Signature...
>
> --
> INTEL 9xx SOLDIERS SANS FRONTIERS
>
>
-- 
INTEL 9xx SOLDIERS SANS FRONTIERS

Reply via email to