Windows XP x64 Drivers installed on Windows 7, no tweaks ( just 2 small changes in the .inf , 1 to make the install work and the other for 1024meg texture.)
These results are for OpenGL , directx is disabled for some reason >< =================================================== GPU Caps Viewer v1.8.2 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz - CPU Core Speed: 1596 MHz - CPU Num Cores: 2 - Family: 6 - Model: 15 - Stepping: 13 - Physical Memory Size: 2038 MB - Operating System: Windows Server 2007 ver.6.1 build 7600 [No Service Pack] - DirectX Version: 10.0 - PhysX Version: drivers not installed ===================================[ Graphics Adapter / GPU ] - OpenGL Renderer: Intel 965/963 Graphics Media Accelerator - Drivers Renderer: Mobile Intel(R) 965 Express Chipset Family - DB Renderer: Intel GMA X3100 - Device Description: Mobile Intel(R) 965 Express Chipset Family - Adapter String: Mobile Intel(R) GMA X3100 - Vendor: Intel - Vendor ID: 0x8086 - Device ID: 0x2A02 - Drivers Version: Unknown version () - GPU Codename: Crestline (GL960) - GPU Unified Shader Processors: 8 - GPU Vertex Shader Processors: 0 - GPU Pixel Shader Processors: 0 - Video Memory Size: 384 MB - BIOS String: Intel Video BIOS - Current Display Mode: 1280x800 @ 60 Hz - 32 bpp ===================================[ OpenGL GPU Capabilities ] - OpenGL Version: 2.0.0 - Build 7.15.10.5218 - GLSL (OpenGL Shading Language) Version: 1.10 - Intel Build 7.15.10.5218 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 2048x2048 - Max Anisotropic Filtering Value: X2.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 16 - Max Viewport Size: 2048x2048 - Max Vertex Uniform Components: 512 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 0 - Max Varying Float: 41 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 7 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - OpenGL Extensions: 69 extensions <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_framebuffer_object</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> On Mar 3, 10:12 pm, Geomod <[email protected]> wrote: > Well I just readed the release notes and almost everything seem to be > related to Intel 4 series, and the issues resolved for 965 are just > about multiple monitor and that stuff. > > On 3 mar, 19:25, NeoDragon <[email protected]> wrote: > > > If you don't have a RC or earlier, It doesn't let you install XP > > drivers ( well, at least from what I know, I was unable to install > > those XP drivers with every trick known in the books.) > > > On Mar 3, 5:39 pm, Espionage724 <[email protected]> wrote: > > > > whoa what? no more XP on 7 graphics drivers? Since when? > > > > On Wed, Mar 3, 2010 at 6:39 PM, NeoDragon <[email protected]> wrote: > > > > Haha ! Yeah Sometimes it can take them a year to put out new drivers, > > > > but Laramee has been postponned/canceled so intel developers might > > > > have a bit more free time on their hands ( one would think/hope ). > > > > Windows 7 doesn't let you install XP drivers anymore unfortunatly, so > > > > you can't install them :( > > > > > On Mar 3, 3:22 am, x3100owner <[email protected]> wrote: > > > >> damn those intel > > > >> they don't make new for vista / 7 > > > > > -- > > > > INTEL 9xx SOLDIERS SANS FRONTIERS > > > > -- > > > Espionage724 Has A Signature... > > -- INTEL 9xx SOLDIERS SANS FRONTIERS
