I don't quite understand why this game can't be forced to use Software
TnL. Heres my mat_info btw (default 945gm drivers)

ShaderAPI: shaderapidx9.dll
Shader API Driver Info:

Driver : igxprd32.dll Version : 660286
Driver Description :  Mobile Intel(R) 945 Express Chipset Family
Chipset version 32902 10146 17829925 3

Display mode : 640 x 480 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 2.0 (interesting...
it actually detects vs 3.0)

Device Caps :
CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
HWTRANSFORMANDLIGHT  N  NPATCHES  N  PUREDEVICE  N  (hmm no HwTnL)
SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N
TEXTURESYSTEMMEMORY  N
TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY
N

Primitive Caps :
BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  Y
COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y

Raster Caps :
FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
Size of Texture Memory : 229376 kb
Max Texture Dimensions : 2048 x 2048
Max Texture Aspect Ratio : *2048*
Max Textures : 8 Max Stages : 8

Texture Caps :
ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
vendor id: 0x8086
device id: 0x27a2
SHADERAPI CAPS:
m_NumTextureUnits: 2
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): no
m_SupportsVertexShaders_2_0: no
m_SupportsPixelShaders (1.1): no
m_SupportsPixelShaders_1_4: no
m_SupportsPixelShaders_2_0: no
m_SupportsPixelShaders_2_b: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_bSupportsAnisotropicFiltering: no
m_nMaxAnisotropy: 1
m_MaxTextureWidth: 2048
m_MaxTextureHeight: 2048
m_MaxTextureAspectRatio: 2048
m_MaxPrimitiveCount: 65535
m_ZBiasAndSlopeScaledDepthBiasSupported: no
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: no
m_NumPixelShaderConstants: 0
m_NumVertexShaderConstants: 0
m_TextureMemorySize: 234881024
m_MaxNumLights: 0
m_SupportsHardwareLighting: no
m_MaxBlendMatrices: 0
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 0
m_SupportsMipmappedCubemaps: no
m_SupportsNonPow2Textures: no
m_DXSupportLevel: 60
m_PreferDynamicTextures: no
m_HasProjectedBumpEnv: no
m_MaxUserClipPlanes: 0
m_SupportsSRGB: no
m_HDRType: HDR_TYPE_NONE
m_bSupportsSpheremapping: no
m_UseFastClipping: yes
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bColorOnSecondStream: no

-- 
INTEL 9xx SOLDIERS SANS FRONTIERS

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