Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting
supported in software through highly optimized Processor Specific
Geometry Pipeline (PSGP)

Yea but WTF game actually takes advantage of the PSGP lol?

Source Engine is the only game to at least notice that Vertex Shaders
3.0 exists (type mat_info in console) but it says no to Hardware TnL.


I love how Intel makes this card sound kick ass. If someone first saw
this, they would think this card is probably god lolz. Given that they
didn't look at any other card that is... and the 400MHz thing is BS on
most systems lol.

        256-bit graphics core running at 400MHz

        Up to 10.6 GB/sec memory bandwidth with DDR2 667 system memory

        1.6 GPixels/sec and 1.6 GTexels/sec fill rate


On Wed, Apr 14, 2010 at 3:44 PM, hussam.aulaian <[email protected]> wrote:
> Hi Hussam,
>
> according to Intel, the GMA 950 supports Vertex Shader 3.0 and T&L
> Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting
> supported in software through highly optimized Processor Specific
> Geometry Pipeline (PSGP)
> http://www.intel.com/products/chipsets/gma950/index.htm
>
> Still many games do not run with the GMA950 and there is even a
> compatibility list on intel.com
>
> Cheers
> Klaus / Notebookcheck
>
> --
> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> To unsubscribe, reply using "remove me" as the subject.
>



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