@Oscar

I believe hussam is right, Geo-mod 2.0 isn't the game engine itself but a
module that is utilized by the game engine, like Havok's propietry physics
module inside the hugely popular game engine Source, or the Speedtree module
inside oblivion and fallout 3 (yes there are actually living trees in that
game if you look for them). Anyway needless to say if its unreal engine 3
you have next to no chance of it working but you never know because we have
came across some UE3 games with compatibility with our GMA 950.

THEfog

On 11/05/2010 3:51 AM, "Oscar Lundqvist" <[email protected]> wrote:

No it's using Geo-Mod 2.0 but still think it might be as heavy on the
computer as UE3 :/ You could at least try and see the result for yourself ^^



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