btw erm nada g31/g33 does NOT have Hardware TNL Its just a gma950 with 400mhz(oooo nice work intel rebranding) Btw here it is:
] mat_info ShaderAPI: shaderapidx9.dll Shader API Driver Info: Driver : igxprd32.dll Version : 660376 Driver Description : Intel(R) G945 Express Chipset Family Chipset version 32902 10690 -805301160 16 Display mode : 1280 x 1024 (BGRX8888) Vertex Shader Version : 3.0 Pixel Shader Version : 2.0 Device Caps : CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y HWTRANSFORMANDLIGHT N NPATCHES N PUREDEVICE N SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N Primitive Caps : BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS Y COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y Raster Caps : FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* Size of Texture Memory : 393216 kb Max Texture Dimensions : 2048 x 2048 Max Texture Aspect Ratio : *2048* Max Textures : 8 Max Stages : 8 Texture Caps : ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N vendor id: 0x8086 device id: 0x29c2 SHADERAPI CAPS: m_NumSamplers: 16 m_NumTextureStages: 2 m_HasSetDeviceGammaRamp: no m_SupportsVertexShaders (1.1): yes m_SupportsVertexShaders_2_0: yes m_SupportsPixelShaders (1.1): yes m_SupportsPixelShaders_1_4: yes m_SupportsPixelShaders_2_0: yes m_SupportsPixelShaders_2_b: no m_SupportsShaderModel_3_0: no m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON m_SupportsCompressedVertices: 0 m_bSupportsAnisotropicFiltering: yes m_nMaxAnisotropy: 4 m_MaxTextureWidth: 2048 m_MaxTextureHeight: 2048 m_MaxTextureAspectRatio: 2048 m_MaxPrimitiveCount: 65535 m_ZBiasAndSlopeScaledDepthBiasSupported: yes m_SupportsMipmapping: yes m_SupportsOverbright: yes m_SupportsCubeMaps: yes m_NumPixelShaderConstants: 32 m_NumVertexShaderConstants: 256 m_NumBooleanVertexShaderConstants: 16 m_NumIntegerVertexShaderConstants: 16 m_TextureMemorySize: 402653184 m_MaxNumLights: 2 m_SupportsHardwareLighting: yes m_MaxBlendMatrices: 0 m_MaxBlendMatrixIndices: 0 m_MaxVertexShaderBlendMatrices: 53 m_SupportsMipmappedCubemaps: yes m_SupportsNonPow2Textures: yes m_nDXSupportLevel: 81 m_PreferDynamicTextures: yes m_HasProjectedBumpEnv: no m_MaxUserClipPlanes: 0 m_SupportsSRGB: no m_HDRType: HDR_TYPE_NONE m_bSupportsSpheremapping: no m_UseFastClipping: yes m_pShaderDLL: m_bNeedsATICentroidHack: no m_bDisableShaderOptimizations: no m_bColorOnSecondStream: yes m_MaxSimultaneousRenderTargets: 1 On Jun 26, 10:48 pm, Espionage724 <[email protected]> wrote: > I noticed that while in XP on my 950GMA, I would also get BSOD's with > source engine games randomly. > To my knowledge, the G31/G33 has Hardware TnL, so it should be able to > handle TF2... > > Try going into TF2's console (can be done from main menu) and typing > mat_info and copy/paste that info here. > > > > > > On Sun, Jun 27, 2010 at 12:13 AM, gma3100 <[email protected]> wrote: > > Well guys i brought this up a few months ago but i didnt get a > > solution > > Ok guys when i play team fortress 2 for about 1 1/2 minutes it gives > > me a bsod > > especially when i shoot at something like say a scout > > i hear the sound looping and get a bsod crash about 1 intel gma driver > > dll > > Specs:Windows xp Sp3 > > Intel G31/G33 Chipset Integrated Gma3100 > > 1gb ram overclocked to 665 mhz > > Intel core 2 duo e7500 @2.93ghz > > Any solutions? > > Btw Win7 is not an option...until my brother gets a new computer > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- > Espionage724 Has A Signature...- Hide quoted text - > > - Show quoted text - -- 9xx SOLDIERS SANS FRONTIERS
