btw erm nada g31/g33 does NOT have Hardware TNL
Its just a gma950 with 400mhz(oooo nice work intel rebranding)
Btw here it is:

] mat_info
ShaderAPI: shaderapidx9.dll
Shader API Driver Info:

Driver : igxprd32.dll Version : 660376
Driver Description :  Intel(R)  G945 Express Chipset Family
Chipset version 32902 10690 -805301160 16

Display mode : 1280 x 1024 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 2.0

Device Caps :
CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
HWTRANSFORMANDLIGHT  N  NPATCHES  N  PUREDEVICE  N
SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N
TEXTURESYSTEMMEMORY  N
TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY
N

Primitive Caps :
BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  Y
COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y

Raster Caps :
FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
Size of Texture Memory : 393216 kb
Max Texture Dimensions : 2048 x 2048
Max Texture Aspect Ratio : *2048*
Max Textures : 8 Max Stages : 8

Texture Caps :
ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
vendor id: 0x8086
device id: 0x29c2
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): yes
m_SupportsVertexShaders_2_0: yes

m_SupportsPixelShaders (1.1): yes
m_SupportsPixelShaders_1_4: yes
m_SupportsPixelShaders_2_0: yes
m_SupportsPixelShaders_2_b: no
m_SupportsShaderModel_3_0: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_SupportsCompressedVertices: 0
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 4
m_MaxTextureWidth: 2048
m_MaxTextureHeight: 2048
m_MaxTextureAspectRatio: 2048
m_MaxPrimitiveCount: 65535
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: yes
m_NumPixelShaderConstants: 32
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 402653184
m_MaxNumLights: 2
m_SupportsHardwareLighting: yes
m_MaxBlendMatrices: 0
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_SupportsNonPow2Textures: yes
m_nDXSupportLevel: 81
m_PreferDynamicTextures: yes
m_HasProjectedBumpEnv: no
m_MaxUserClipPlanes: 0
m_SupportsSRGB: no
m_HDRType: HDR_TYPE_NONE
m_bSupportsSpheremapping: no
m_UseFastClipping: yes
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_bColorOnSecondStream: yes
m_MaxSimultaneousRenderTargets: 1


On Jun 26, 10:48 pm, Espionage724 <[email protected]> wrote:
> I noticed that while in XP on my 950GMA, I would also get BSOD's with
> source engine games randomly.
> To my knowledge, the G31/G33 has Hardware TnL, so it should be able to
> handle TF2...
>
> Try going into TF2's console (can be done from main menu) and typing
> mat_info and copy/paste that info here.
>
>
>
>
>
> On Sun, Jun 27, 2010 at 12:13 AM, gma3100 <[email protected]> wrote:
> > Well guys i brought this up a few months ago but i didnt get a
> > solution
> > Ok guys when i play team fortress 2 for about 1 1/2 minutes it gives
> > me a bsod
> > especially when i shoot at something like say a scout
> > i hear the sound looping and get a bsod crash about 1 intel gma driver
> > dll
> > Specs:Windows xp Sp3
> > Intel G31/G33 Chipset Integrated Gma3100
> > 1gb ram overclocked to 665 mhz
> > Intel core 2 duo e7500 @2.93ghz
> > Any solutions?
> > Btw Win7 is not an option...until my brother gets a new computer
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> Espionage724 Has A Signature...- Hide quoted text -
>
> - Show quoted text -

-- 
9xx SOLDIERS SANS FRONTIERS

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