Great news indeed Haze! ^^
but we also must crack down the case on speed up in some games with value 2,
lol, world of MD is full of discovery, even Intel cant do this ^^

oh, in V1.2, i change the value of 2 core codes to allows / enables CPU load
balancing and parallel rendering...i juz hope it doesnt effect the Force HW
TnL features ..

On Fri, Jul 16, 2010 at 9:56 AM, uncleferassi <[email protected]> wrote:

> Yea when you use value 2, you still get the graphical problems like
> you would when you use value 1
>
> On Jul 15, 6:52 pm, Espionage724 <[email protected]> wrote:
> > Hmm, I never did testing with L4D with value 2
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Thu, Jul 15, 2010 at 9:43 PM, uncleferassi <[email protected]>
> wrote:
> > > Like you still get all the pretty colorful vivid lights
> >
> > > On Jul 15, 6:41 pm, uncleferassi <[email protected]> wrote:
> > >> Why can't you run L4D in value 2 because it has the same effect if you
> > >> ran value 1?
> >
> > >> On Jul 15, 6:18 pm, TanCH <[email protected]> wrote:
> >
> > >> > WOW~~  Oh i see.... great great news~
> >
> > > --
> > > 9xx SOLDIERS SANS FRONTIERS
> >
> > --
> > Acer TravelMate 2480
> > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >   HDD: Samsung 120GB 5400RPM SATA
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
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80GB standard PATA HDD
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hmmm :
Athlon II X4 630 OCd @ 3.225GHz
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