Another great news :) But what do you mean about that value of 2, is
it the same as the regular value of 2 or is it for something
different, like load balancing and parallel rendering?

On Jul 16, 3:21 am, AngelicTears <[email protected]> wrote:
> Great news indeed Haze! ^^
> but we also must crack down the case on speed up in some games with value 2,
> lol, world of MD is full of discovery, even Intel cant do this ^^
>
> oh, in V1.2, i change the value of 2 core codes to allows / enables CPU load
> balancing and parallel rendering...i juz hope it doesnt effect the Force HW
> TnL features ..
>
>
>
> On Fri, Jul 16, 2010 at 9:56 AM, uncleferassi <[email protected]> wrote:
> > Yea when you use value 2, you still get the graphical problems like
> > you would when you use value 1
>
> > On Jul 15, 6:52 pm, Espionage724 <[email protected]> wrote:
> > > Hmm, I never did testing with L4D with value 2
>
> > > On Thu, Jul 15, 2010 at 9:43 PM, uncleferassi <[email protected]>
> > wrote:
> > > > Like you still get all the pretty colorful vivid lights
>
> > > > On Jul 15, 6:41 pm, uncleferassi <[email protected]> wrote:
> > > >> Why can't you run L4D in value 2 because it has the same effect if you
> > > >> ran value 1?
>
> > > >> On Jul 15, 6:18 pm, TanCH <[email protected]> wrote:
>
> > > >> > WOW~~  Oh i see.... great great news~
>
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
> > > --
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> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
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>
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> hmmm :
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