It's just a question, but are you still going to implement the kernel mode option?
On Aug 1, 11:17 am, AngelicTears <[email protected]> wrote: > well, as much as u all know, this is by far the longest and the > hardest project that i ever work on, and a lot of users asked me when > will a beta or test driver come out? lol..as much as i want this > project to be perfect as it can be, i have to admit, i have mess up > some of my previous project betas..lol..and here it is, V1.2 alpha > version of the "V" series driver is available to download for > developers, testing team, or other users who willing to test this > driver. Feedbacks and reports are most welcome. > > Please note that this IS NOT a finished product. any bugs or problem > can be reported here, feedbacks can greatly give me the ability to > narrowing the source of the problem and making the final development a > lot faster ^^ > > test results : not much > > - Halo specular fixed : Specular doesn't produced glitches anymore, > performance degrades are minimal or none, assuming the same for other > game which use specular rendering (lighting and etc) > - Warcraft III engine are improving with playing at 30+ fps at > constant, assuming WoW and other Blizzard engine resulting the same. > - most games tested giving out full graphics quality (Depth of Field, > Motion Blur, and other eye candy without limitation) but sacrificing > performance according to game setting : game assume that GMA 950 as a > dedicated/discrete Graphics card and not an IGP. > - extra boost with MSI-X enabled (compatible with MSI-X compatible > MotherBoard) and IncreaseFixedSegment (IFS) as combo to provide extra > performance : (note that if ur MB does not support MSI-X, the driver > will automatically use standard improved MSI interface. > > the link, V1.2 Alpha 1 : > > http://www.mediafire.com/file/44lgrriyc3tfczs/V1.2_Sherry_Alpha1_Dev.7z -- 9xx SOLDIERS SANS FRONTIERS
