here is dT config. I tried it and its much better // dT FPS config // Original file : 14 June 2007 by dT
// Cvars Value for the command //Rates Settings cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_updaterate "100" cl_interpolate "1" sv_unlag "1" cl_cmdrate "100" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" rate "25000" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" net_maxfragments "1280" //Ingame Quality jpeg_quality "100" mat_monitorgamma "2.2" cl_lagcompensation "1" mat_debug_autoexposure "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugalttab "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_force_bloom "0" mat_hdroverbrightrange "16" mat_leafvis "0" mat_norendering "0" mat_parallaxmap "0" mat_debugdepthvalmax "256" cl_allowdownload "1" mat_bloomamount_rate "0.05f" mat_bumpbasis "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" cl_show_splashes "1" gl_clear "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_ragdoll_fade_time "0" muzzleflash_light "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_forceaniso "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_trilinear "0" r_TransitionSensitivity "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_showlightmappage "-1" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" mat_surfacemat "0" r_forcewaterleaf "0" r_updaterefracttexture "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "1" mat_clipz "1" mat_reducefillrate "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "0" flex_smooth "0" r_lod_noupdate "1" r_worldlightmin "0" sv_alternateticks "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" mat_shadowstate "0" r_worldlights "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlights "0" r_PhysPropStaticLighting "0" r_phong "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_drawflecks "0" r_occlusion "0" r_worldlights" "0" cl_logofile "0" demo_recordcommands "1" r_shadowmaxrendered "0" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" cl_ejectbrass "0" mp_decals "1" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientfraction "0.1" r_ambientboost "0" r_ambientfactor "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_drawdetailprops "1" r_ropetranslucent "0" r_dynamic "0" r_avglight "0" r_lightaverage "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" lod_enable "1" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "1" dsp_water "14" blink_duration "0" hud_fastswitch "1" closecaption "0" //Sound Settings sv_voiceenable "1" voice_scale "1" voice_modenable "1" voice_enable "1" snd_digital_surround "1" dsp_enhance_stereo "1" // These cvars boost your fps dramatically r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" func_break_max_pieces "0" props_break_max_pieces_perframe "0" fps_max "1337" con_enable "1" weapon_showproficiency "1" //Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" //Models cl_ragdoll_physics_enable "0" r_modellodscale "1" cl_ragdoll_collide "1" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" wait;wait;wait;wait;wait;wait;wait clear On Sep 12, 9:59 am, thebeastinthedark <[email protected]> wrote: > hey guys can you give me a download link for the best css config > please :) > i only get about average 20 fps with casey's config which sucks. > thank you > the beast -- 9xx SOLDIERS SANS FRONTIERS
