Demonicus is right, there are far too many things to take in account,
both hardware and software configs can radically alter results.
Stating if it works with stock drivers/modded drivers/addreg is useful
enough. No games are to be added if running solely with swiftshader
(which is a slightly optimized reference rasterizer) or with
unplayable fps.

On Oct 1, 6:52 pm, Demonicus <[email protected]> wrote:
> different specs, different performance.
>
> On 1 окт, 17:06, thebeastinthedark <[email protected]>
> wrote:
>
> > well if you want to add a game, i mean it can't be that hard to do a
> > benchmark test right?
>
> > On Oct 1, 4:02 pm, Abhishek Indoria <[email protected]> wrote:
>
> > > It would be, but a lot of hard work :P
>
> > > On Fri, Oct 1, 2010 at 7:18 PM, thebeastinthedark <
>
> > > [email protected]> wrote:
> > > > Hey bros
> > > > i had an idea ( they rarely come XD)
> > > > on the Intel 945 compatibility list...
> > > > we write the games down, then we write if you need to use addreg or 3d
> > > > analyze etc.
> > > > I saw there were quite a lot of posts, about how many frames did you
> > > > get on that game, or that one.
> > > > Why don't we, after writing the game down on the compatibility list,
> > > > write on the right, how many fps, min-max, that will save a lot of
> > > > time and posts.
> > > > Example
>
> > > > Unreal Tournament (min fps 14- 60 max fps)
> > > > i mean wouldn't that be better?
>
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

Reply via email to