Demonicus is right, there are far too many things to take in account, both hardware and software configs can radically alter results. Stating if it works with stock drivers/modded drivers/addreg is useful enough. No games are to be added if running solely with swiftshader (which is a slightly optimized reference rasterizer) or with unplayable fps.
On Oct 1, 6:52 pm, Demonicus <[email protected]> wrote: > different specs, different performance. > > On 1 окт, 17:06, thebeastinthedark <[email protected]> > wrote: > > > well if you want to add a game, i mean it can't be that hard to do a > > benchmark test right? > > > On Oct 1, 4:02 pm, Abhishek Indoria <[email protected]> wrote: > > > > It would be, but a lot of hard work :P > > > > On Fri, Oct 1, 2010 at 7:18 PM, thebeastinthedark < > > > > [email protected]> wrote: > > > > Hey bros > > > > i had an idea ( they rarely come XD) > > > > on the Intel 945 compatibility list... > > > > we write the games down, then we write if you need to use addreg or 3d > > > > analyze etc. > > > > I saw there were quite a lot of posts, about how many frames did you > > > > get on that game, or that one. > > > > Why don't we, after writing the game down on the compatibility list, > > > > write on the right, how many fps, min-max, that will save a lot of > > > > time and posts. > > > > Example > > > > > Unreal Tournament (min fps 14- 60 max fps) > > > > i mean wouldn't that be better? > > > > > -- > > > > 9xx SOLDIERS SANS FRONTIERS > > -- 9xx SOLDIERS SANS FRONTIERS
