@ kiki

well, swiftshader software rendering is not the same as SW TnL, in sw tnl,
it's software vertex rendering, while in swiftshader, all the graphics call
process by the CPU, means all pixel and vertex shader on CPU...that's
basically the simplest explanation, if u want more, tell me..^^

@tribaljet
lol, yeah i do agree that sw renderer is not for everyday usage, as it
damages components that arent cool effectively...but then again i have
interest in sw renderer as it is good to see some advancement, for me sw
renderer is important because they provide full support over any shader
model programed, thus can be useful to diagnose graphic problem both
existing in discreet and integrated platform... also i dont think others
will agree that swiftshader can be use for everyday gaming, but still they
are happy just not by playing the game via low fps, they are happy bacause
they can run it at last, and i know how it feels, although i believe not all
are happy to play at low fps..just run it for a mere 3 minutes for that
happiness is more than enough, then never touch swiftshader again, that's
what i do long ago..lol..


On Wed, Dec 1, 2010 at 9:46 PM, Kiki <[email protected]> wrote:

> hmm... software rendering effects... that's new to me
>
> is this also applied to the SW TnL? I don't quite understand with this
> talk
>
> - SW rendering => more heat?
> - HW rendering => less heat?
> - if SW rendering => yes, more heat, then SW TnL => more heat also?
>
> my English seems failing me this time >_<
>
> On Dec 1, 6:51 pm, tribaljet <[email protected]> wrote:
> > Exactly. It's meant to make a previously crashing app working, not
> > "running" :)
> > It was never meant for gaming purposes, and it will take quite a lot
> > of improvement on software renderers to ever match even the lowest
> > dedicated graphics solution. Maybe when it's properly threaded, and
> > users have 16-24 core cpus... Rendering graphics by software? Lol...
> > you should really have used software renderers then use hardware
> > renderers to see how different performance and quality rendering is.
> > We are no longer on a technological time when if a video card can't
> > run some graphics app, that it's because of drivers or bad tech
> > implementation. Meh, I'm tired of going over this. You people knock
> > yourselves, hard, with software renderers. Oh, and don't complain
> > about temp sensors going nuts because of that too...
> >
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



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