Hi there :) lol, almost everyone i know reformat their system on new year :)
well, the Sherry Drivers are meant to be working on 945 no doubt, but as flexible as it can be, it is possible to work on all GMA series except the 4 series...although still it never have been working on netbooks version :( , many report success when using it on 3100 and X3100..and there are some who also no lucky :) as u are also some of our respectably a developer here, u know what ure doing :) and i am glad to see that my driver flexibility extended not just for 945 only... although, i will not guarantee my codes to be stable for use other than standard 945 version....owh, and judging from ur GPU caps, i assume u dont have any problem with openGL, and that's good :) On Sat, Jan 1, 2011 at 6:36 PM, NeoDragon <[email protected]> wrote: > =================================================== > GPU Caps Viewer v1.9.5 > http://www.ozone3d.net/gpu_caps_viewer/ > =================================================== > > > ===================================[ System / CPU ] > - CPU Name: Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz > - CPU Core Speed: 1596 MHz > - CPU Num Cores: 2 > - Family: 6 - Model: 15 - Stepping: 13 > - Physical Memory Size: 2038 MB > - Operating System: Windows 7 32-bit build 7600 [No Service Pack] > - DirectX Version: 10.0 > - PhysX Version: drivers not installed > > > ===================================[ Graphics Adapter / GPU ] > - OpenGL Renderer: Intel 965/963 Graphics Media Accelerator > - Drivers Renderer: V1.2 Sherry Driver for 965 > - DB Renderer: Intel GMA X3100 > - Device Description: V1.2 Sherry Driver for 965 > - Adapter String: Mobile Intel(R) GMA X3100 > - Vendor: Intel > - Vendor ID: 0x8086 > - Device ID: 0x2A02 > - Sub device ID: 0x0368 > - Sub vendor ID: 0x107B > - Drivers Version: 1.2.0.9190 (8-15-2010) - ig4icd32.dll > - GPU Codename: GMA X3100 > - GPU Unified Shader Processors: 8 > - GPU Vertex Shader Processors: 0 > - GPU Pixel Shader Processors: 0 > - Video Memory Size: 384 MB > - Video Memory Type: unknown > - BIOS String: Intel Video BIOS > - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp > > > ===================================[ OpenGL GPU Capabilities ] > - OpenGL Version: 2.0.0 - Build 8.14.10.1930 > - GLSL (OpenGL Shading Language) Version: 1.10 - Intel Build > 8.14.10.1930 > - ARB Texture Units: 8 > - Vertex Shader Texture Units: 16 > - Pixel Shader Texture Units: 16 > - Geometry Shader Texture Units: 0 > - Max Texture Size: 2048x2048 > - Max Anisotropic Filtering Value: X2.0 > - Max Point Sprite Size: 255.0 > - Max Dynamic Lights: 16 > - Max Viewport Size: 2048x2048 > - Max Vertex Uniform Components: 512 > - Max Fragment Uniform Components: 1024 > - Max Geometry Uniform Components: 0 > - Max Varying Float: 41 > - Max Vertex Bindable Uniforms: 0 > - Max Fragment Bindable Uniforms: 0 > - Max Geometry Bindable Uniforms: 0 > - Frame Buffer Objects (FBO) Support:[yes] > - Multiple Render Targets / Max draw buffers: 7 > - Pixel Buffer Objects (PBO) Support:[yes] > - S3TC Texture Compression Support:[yes] > - ATI 3Dc Texture Compression Support:[no] > - Texture Rectangle Support:[yes] > - Floating Point Textures Support:[no] > - OpenGL Extensions: 69 extensions (GL=62 and WGL=7) > <li>GL_EXT_blend_minmax</li> > <li>GL_EXT_blend_subtract</li> > <li>GL_EXT_blend_color</li> > <li>GL_EXT_abgr</li> > <li>GL_EXT_texture3D</li> > <li>GL_EXT_clip_volume_hint</li> > <li>GL_EXT_compiled_vertex_array</li> > <li>GL_SGIS_texture_edge_clamp</li> > <li>GL_SGIS_generate_mipmap</li> > <li>GL_EXT_draw_range_elements</li> > <li>GL_SGIS_texture_lod</li> > <li>GL_EXT_rescale_normal</li> > <li>GL_EXT_packed_pixels</li> > <li>GL_EXT_separate_specular_color</li> > <li>GL_ARB_multitexture</li> > <li>GL_EXT_texture_env_combine</li> > <li>GL_EXT_bgra</li> > <li>GL_EXT_blend_func_separate</li> > <li>GL_EXT_secondary_color</li> > <li>GL_EXT_fog_coord</li> > <li>GL_EXT_texture_env_add</li> > <li>GL_ARB_texture_cube_map</li> > <li>GL_ARB_transpose_matrix</li> > <li>GL_ARB_texture_env_add</li> > <li>GL_IBM_texture_mirrored_repeat</li> > <li>GL_EXT_multi_draw_arrays</li> > <li>GL_NV_blend_square</li> > <li>GL_ARB_texture_compression</li> > <li>GL_3DFX_texture_compression_FXT1</li> > <li>GL_EXT_texture_filter_anisotropic</li> > <li>GL_ARB_texture_border_clamp</li> > <li>GL_ARB_point_parameters</li> > <li>GL_ARB_texture_env_combine</li> > <li>GL_ARB_texture_env_dot3</li> > <li>GL_ARB_texture_env_crossbar</li> > <li>GL_EXT_texture_compression_s3tc</li> > <li>GL_ARB_shadow</li> > <li>GL_ARB_window_pos</li> > <li>GL_EXT_shadow_funcs</li> > <li>GL_EXT_stencil_wrap</li> > <li>GL_ARB_vertex_program</li> > <li>GL_EXT_texture_rectangle</li> > <li>GL_ARB_fragment_program</li> > <li>GL_EXT_stencil_two_side</li> > <li>GL_ATI_separate_stencil</li> > <li>GL_ARB_vertex_buffer_object</li> > <li>GL_EXT_texture_lod_bias</li> > <li>GL_ARB_occlusion_query</li> > <li>GL_ARB_fragment_shader</li> > <li>GL_ARB_shader_objects</li> > <li>GL_ARB_shading_language_100</li> > <li>GL_ARB_texture_non_power_of_two</li> > <li>GL_ARB_vertex_shader</li> > <li>GL_NV_texgen_reflection</li> > <li>GL_ARB_point_sprite</li> > <li>GL_EXT_blend_equation_separate</li> > <li>GL_ARB_depth_texture</li> > <li>GL_ARB_texture_rectangle</li> > <li>GL_ARB_draw_buffers</li> > <li>GL_ARB_pixel_buffer_object</li> > <li>GL_WIN_swap_hint</li> > <li>GL_EXT_framebuffer_object</li> > <li>WGL_ARB_buffer_region</li> > <li>WGL_ARB_extensions_string</li> > <li>WGL_ARB_make_current_read</li> > <li>WGL_ARB_pixel_format</li> > <li>WGL_ARB_pbuffer</li> > <li>WGL_EXT_extensions_string</li> > <li>WGL_EXT_swap_control</li> > > > ===================================[ Misc. ] > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
