Hi there :)

lol, almost everyone i know reformat their system on new year :)

well, the Sherry Drivers are meant to be working on 945 no doubt, but as
flexible as it can be, it is possible to work on all GMA series except the 4
series...although still it never have been working on netbooks version :( ,
many report success when using it on 3100 and X3100..and there are some who
also no lucky :)
as u are also some of our respectably a developer here, u know what ure
doing :) and i am glad to see that my driver flexibility extended not just
for 945 only...
although, i will not guarantee my codes to be stable for use other than
standard 945  version....owh, and judging from ur GPU caps, i assume u dont
have any problem with openGL, and that's good :)


On Sat, Jan 1, 2011 at 6:36 PM, NeoDragon <[email protected]> wrote:

> ===================================================
> GPU Caps Viewer v1.9.5
> http://www.ozone3d.net/gpu_caps_viewer/
> ===================================================
>
>
> ===================================[ System / CPU ]
> - CPU Name: Intel(R) Pentium(R) Dual  CPU  T2330  @ 1.60GHz
> - CPU Core Speed: 1596 MHz
> - CPU Num Cores: 2
> - Family: 6 - Model: 15 - Stepping: 13
> - Physical Memory Size: 2038 MB
> - Operating System: Windows 7 32-bit build 7600 [No Service Pack]
> - DirectX Version: 10.0
> - PhysX Version: drivers not installed
>
>
> ===================================[ Graphics Adapter / GPU ]
> - OpenGL Renderer: Intel 965/963 Graphics Media Accelerator
> - Drivers Renderer: V1.2 Sherry Driver for 965
> - DB Renderer: Intel GMA X3100
> - Device Description: V1.2 Sherry Driver for 965
> - Adapter String: Mobile Intel(R) GMA X3100
> - Vendor: Intel
> - Vendor ID: 0x8086
> - Device ID: 0x2A02
> - Sub device ID: 0x0368
> - Sub vendor ID: 0x107B
> - Drivers Version: 1.2.0.9190 (8-15-2010) - ig4icd32.dll
> - GPU Codename: GMA X3100
> - GPU Unified Shader Processors: 8
> - GPU Vertex Shader Processors: 0
> - GPU Pixel Shader Processors: 0
> - Video Memory Size: 384 MB
> - Video Memory Type: unknown
> - BIOS String: Intel Video BIOS
> - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
>
>
> ===================================[ OpenGL GPU Capabilities ]
> - OpenGL Version: 2.0.0 - Build 8.14.10.1930
> - GLSL (OpenGL Shading Language) Version: 1.10  - Intel Build
> 8.14.10.1930
> - ARB Texture Units: 8
> - Vertex Shader Texture Units: 16
> - Pixel Shader Texture Units: 16
> - Geometry Shader Texture Units: 0
> - Max Texture Size: 2048x2048
> - Max Anisotropic Filtering Value: X2.0
> - Max Point Sprite Size: 255.0
> - Max Dynamic Lights: 16
> - Max Viewport Size: 2048x2048
> - Max Vertex Uniform Components: 512
> - Max Fragment Uniform Components: 1024
> - Max Geometry Uniform Components: 0
> - Max Varying Float: 41
> - Max Vertex Bindable Uniforms: 0
> - Max Fragment Bindable Uniforms: 0
> - Max Geometry Bindable Uniforms: 0
> - Frame Buffer Objects (FBO) Support:[yes]
> - Multiple Render Targets / Max draw buffers: 7
> - Pixel Buffer Objects (PBO) Support:[yes]
> - S3TC Texture Compression Support:[yes]
> - ATI 3Dc Texture Compression Support:[no]
> - Texture Rectangle Support:[yes]
> - Floating Point Textures Support:[no]
> - OpenGL Extensions: 69 extensions (GL=62 and WGL=7)
>    <li>GL_EXT_blend_minmax</li>
>    <li>GL_EXT_blend_subtract</li>
>    <li>GL_EXT_blend_color</li>
>    <li>GL_EXT_abgr</li>
>    <li>GL_EXT_texture3D</li>
>    <li>GL_EXT_clip_volume_hint</li>
>    <li>GL_EXT_compiled_vertex_array</li>
>    <li>GL_SGIS_texture_edge_clamp</li>
>    <li>GL_SGIS_generate_mipmap</li>
>    <li>GL_EXT_draw_range_elements</li>
>    <li>GL_SGIS_texture_lod</li>
>    <li>GL_EXT_rescale_normal</li>
>    <li>GL_EXT_packed_pixels</li>
>    <li>GL_EXT_separate_specular_color</li>
>    <li>GL_ARB_multitexture</li>
>    <li>GL_EXT_texture_env_combine</li>
>    <li>GL_EXT_bgra</li>
>    <li>GL_EXT_blend_func_separate</li>
>    <li>GL_EXT_secondary_color</li>
>    <li>GL_EXT_fog_coord</li>
>    <li>GL_EXT_texture_env_add</li>
>    <li>GL_ARB_texture_cube_map</li>
>    <li>GL_ARB_transpose_matrix</li>
>    <li>GL_ARB_texture_env_add</li>
>    <li>GL_IBM_texture_mirrored_repeat</li>
>    <li>GL_EXT_multi_draw_arrays</li>
>    <li>GL_NV_blend_square</li>
>    <li>GL_ARB_texture_compression</li>
>    <li>GL_3DFX_texture_compression_FXT1</li>
>    <li>GL_EXT_texture_filter_anisotropic</li>
>    <li>GL_ARB_texture_border_clamp</li>
>    <li>GL_ARB_point_parameters</li>
>    <li>GL_ARB_texture_env_combine</li>
>    <li>GL_ARB_texture_env_dot3</li>
>    <li>GL_ARB_texture_env_crossbar</li>
>    <li>GL_EXT_texture_compression_s3tc</li>
>    <li>GL_ARB_shadow</li>
>    <li>GL_ARB_window_pos</li>
>    <li>GL_EXT_shadow_funcs</li>
>    <li>GL_EXT_stencil_wrap</li>
>    <li>GL_ARB_vertex_program</li>
>    <li>GL_EXT_texture_rectangle</li>
>    <li>GL_ARB_fragment_program</li>
>    <li>GL_EXT_stencil_two_side</li>
>    <li>GL_ATI_separate_stencil</li>
>    <li>GL_ARB_vertex_buffer_object</li>
>    <li>GL_EXT_texture_lod_bias</li>
>    <li>GL_ARB_occlusion_query</li>
>    <li>GL_ARB_fragment_shader</li>
>    <li>GL_ARB_shader_objects</li>
>    <li>GL_ARB_shading_language_100</li>
>    <li>GL_ARB_texture_non_power_of_two</li>
>    <li>GL_ARB_vertex_shader</li>
>    <li>GL_NV_texgen_reflection</li>
>    <li>GL_ARB_point_sprite</li>
>    <li>GL_EXT_blend_equation_separate</li>
>    <li>GL_ARB_depth_texture</li>
>    <li>GL_ARB_texture_rectangle</li>
>    <li>GL_ARB_draw_buffers</li>
>    <li>GL_ARB_pixel_buffer_object</li>
>    <li>GL_WIN_swap_hint</li>
>    <li>GL_EXT_framebuffer_object</li>
>    <li>WGL_ARB_buffer_region</li>
>    <li>WGL_ARB_extensions_string</li>
>    <li>WGL_ARB_make_current_read</li>
>    <li>WGL_ARB_pixel_format</li>
>    <li>WGL_ARB_pbuffer</li>
>    <li>WGL_EXT_extensions_string</li>
>    <li>WGL_EXT_swap_control</li>
>
>
> ===================================[ Misc. ]
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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