I heard Sandra or Sandy (some program with a name like that) could read
PLL's, but as tribaljet said, it would probably be safer by manually reading
the PLL.

I was lucky because I got my PLL from SetFSB's site I think (said they added
PLL "X" for my computer model)

On Fri, Apr 15, 2011 at 7:55 PM, tribaljet <[email protected]> wrote:

> PLL reasing by software is much less secure than what you can expect,
> you risk doing terminal damage to your hardware. The safest way is
> really to pop open the laptop and read it from the chip.
>
> On 16 Abr, 00:54, Vek892 <[email protected]> wrote:
> > any idea on what programs could read my PLL for me? I really don't
> > wish to take apart this laptop....
> >
> > On Apr 14, 8:17 pm, Espionage724 <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Na theres no default value for 950GMA chipsets (that I know of).
> >
> > > On Thu, Apr 14, 2011 at 6:59 PM, tribaljet <[email protected]>
> wrote:
> > > > Demos aren't usually meant to represent the performance of the retail
> > > > version. But I can say that Timeshift runs VERY fast on a Geforce
> > > > G105M and a Pentium Dual Core T4300 @ 2.1GHz. My concern is the fact
> > > > that the engine uses both VS2.0 and TnL, and that gave me some issues
> > > > with some configs on Painkiller.
> >
> > > > On 14 Abr, 22:56, Vek892 <[email protected]> wrote:
> > > > > I saw that it uses the SABER 3D Engine, has anyone tested the
> retail
> > > > > game yet? I know of posts on boards that the demo never worked but
> the
> > > > > retail has, even on the Nvidia GTX 250 series. If I find it at a
> low
> > > > > price I may buy it, if a store still carries it for around $10.
> Also
> > > > > the demo didn't work on an ATI Radeon X1300 Mobile 128MB VRAM as
> > > > > well.... so it could of been the demo.
> >
> > > > > On Apr 13, 10:55 pm, tribaljet <[email protected]> wrote:
> >
> > > > > > Timeshift uses an updated version of the engine used in
> Painkiller,
> > > > > > called PAIN. Since Painkiller runs, so should Timeshift, even
> with
> > > > > > updated graphics.
> >
> > > > > > On 14 Abr, 00:06, Espionage724 <[email protected]> wrote:
> >
> > > > > > > A different BIOS might help you OC, but this is a last resort
> kind of
> > > > thing
> > > > > > > (unless you don't mind the possibility of a brick or understand
> BIOS
> > > > > > > recovery options and/or JTAG) but then again you'd have to find
> a
> > > > bios that
> > > > > > > would be modified for that sort of thing or have someone mod
> one for
> > > > your (I
> > > > > > > know some person was doing this for Acer laptops on some
> fourms).
> >
> > > > > > > SetFSB is also the best program I know for altering your FSB.
> >
> > > > > > > As for the game however, I read that it wants SM2.0b which I
> think is
> > > > either
> > > > > > > and ATI or Nvidia only thing. The game doesn't appear to use a
> common
> > > > engine
> > > > > > > either (Unreal, Source, etc) so tweaking it... idk :/
> >
> > > > > > > On Wed, Apr 13, 2011 at 6:55 PM, Vek892 <[email protected]>
> wrote:
> > > > > > > > It's been awhile but I have some questions,
> >
> > > > > > > > Has anyone had any luck getting this game to run on even the
> lowest
> > > > > > > > settings on an 945/950 GMA? I have this for the 360, but it
> would
> > > > be
> > > > > > > > cool to mod the game to extend the time powers >:)
> >
> > > > > > > > My System Spec (Laptop):
> > > > > > > > Intel Pentium Dual-Core T2080 @ 1.73 GHz ea.
> > > > > > > > Intel 950 GMA with v1.2 Sherry Drivers
> > > > > > > > 2x 1GB RAM @ 667 MHz
> >
> > > > > > > > Also does anybody know a way to OverClock my CPU to 1.8 GHz
> safely
> > > > > > > > (i.e.: Diff BIOS, Increase FSB software)? I know adding ~70
> MHz
> > > > isn't
> > > > > > > > a lot, and OC'ing can damage a motherboard/CPU, I am just
> wondering
> > > > of
> > > > > > > > anyone's done it without any problems.
> >
> > > > > > > > --
> > > > > > > > 9xx SOLDIERS SANS FRONTIERS
> >
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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