I'm doing similar things and getting some results, but there are still a few weird graphical bugs I don't seem to have a fix for...
Unfortunately I don't have screenshots, but hopefully I can describe them.. The first bug is portals. When I fire a portal it doesn't have the coloured border, it's just like a hole in the wall, so I can't tell which portal is blue and which is orange. The ghost portal borders (When your portal is behind something) are working fine, but when the portal isn't behind something I can't tell if it's blue or orange. The next bug is the portal gun itself. The gun has a glass tube on it, which has some sparkly coloured thing floating in it, but this just renders as a weird coloured tube, usually green or red or something. Another thing is water. Water looks completely white most of the time, until I pick up an object. When I'm carrying an object, the water is normal coloured, but as soon as I drop whatever I'm carrying, the water turns white again. It's very odd. Another bug I've found so far is paint/gel. The different coloured paints come out as some funky multicoloured blobs, and don't seem to leave any paint on surfaces. For example, if I spray blue gel on a surface, I can't see that the surface is painted blue, it just looks pretty much like any other wall. There's no decals to show that it's painted, but if I get at a close angle I can see a sort of faint blue sheen on the surface. It makes the paint levels really difficult, lol. Does anyone know any way to fix these problems? Maybe it's just my hardware, but it ran portal 1 and HL2 so well I thought it might play a little better than it does. I don't mind the framerate drops so much, because the gameplay itself is extremely compelling. I don't want to take this to the valve forums, because they're mostly user responses, and there are a lot of users who will just tell me my machine is crap and I need to buy a new one, rather than actually solve the technical problems. I figured there's a much better chance you guys can help ^_^ The screen always starts black and I need to enter this to see anything: mat_postprocess_enable 0 Starting the game with -dxlevel 90 doesn't seem to help. The GMA950 should be a dxlevel 92 card, but changing the setting doesn't seem to help. After looking in some of the content with GCFscape, there are certainly materials and shader effects for directx 8 level cards, so I don't know why it has so many problems. I will admit though, my machine is a bit crap ;) If it helps: I'm running on an NC10 netbook (GMA950, 1GB RAM, Atom N270 processor (1.6GHz)) Windows 7 And I'm using the autoexec.cfg file outlined in the TF2 settings thread above with some modifications, mostly trying to lower the physics settings (Most noticeable slowdowns are when looking at water or some types of glass, large complicated areas, and anything with heavy use of physics, such as panel movements etc). I might have entered some settings twice, but it doesn't really matter so much as the last instance takes precedence. Here are my modifications, added to the autoexec.cfg file above, just before the bit where it says sv_cheats "0"..... cl_portal_use_new_dissolve "0" cl_useoldswapportalvisibilitycode "1" r_portal_use_complex_frustums "0" fx_new_sparks "0" r_jiggle_bones "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" sv_turbophysics "1" cl_phys_maxticks "1" r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" cl_ragdoll_collide "0" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" mat_softwarelighting "1" -- 9xx SOLDIERS SANS FRONTIERS
