Hi all, Trying to run simple-cpp 3d application on ARM embedded Linux against Qt 5.9.5 got the error:
QOpenGLShader::link: Error: uniform variables in fragment shader do not fit in 222 vectors. According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf > Fragment shaders can access uniforms belonging to the current shader object. The amount of storage available for fragment shader uniform variables is specified by the implementation-dependent constant MAX_FRAGMENT_UNIFORM_VECTORS > This value represents the number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a fragment shader. A link error will be generated if an attempt is made to utilize more than the space available for fragment shader uniform variables So I wonder why simple 3d application can't fit in? Thanks in advanced for help. -- With regards, Oleg.
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