Hi,

 

We are using 3D Quad Item inside a viewport so that to map the png
texture over Quad.

 

But Quad is always displayed in XZ plane. I need to display Quad in XY
plane 

and limit its rotation only to z axis as we need to wrap the png
textures in 3D rectangle Item.

 

Could someone help in this regard.

 

Thanks and Regards,

Satya

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