Hi,

I am having an issue with Z-Fighting when I put my Qt-Application, which
has no frame and is transparent, ontop of an simple OpenGl Application
(triangle example).
Does anybody know how to fix this issue?

The only thing I found is to use following line to make the used OpenGL
variables invariant:
#pragma STDGL invariant(all)

But this line doesn't solve my issue.

Thanks.
Dietrich
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