sorry, missed the list in reply. On Thu, Nov 8, 2012 at 8:06 PM, [email protected] < [email protected]> wrote:
> > > On Thu, Nov 8, 2012 at 8:00 PM, Samuel Rødal <[email protected]>wrote: > >> On 11/08/2012 01:55 PM, [email protected] wrote: >> > I am still stuck with qt 4.8.3 with qpa. It always compiles, but I never >> > got it to work. >> > Now when i try the application its failing at load time itself >> > # ./hellogl_es2 -qpa -platform egl >> > Failed to load platform plugin "egl". Available platforms are: >> > Minimal >> > >> > if I try Minimal, I get a segfault. >> > ./hellogl_es2 -qpa -platform Minimal >> > Segmentation fault >> > >> > backtrace from gdb shows that it crashes in >> > QGLContext::chooseContext(QGLContext const*) () >> >> The minimal plugin doesn't support OpenGL. >> >> > I have no idea what to do next. why didn't I get eglfs plugin when I had >> > specified -egl in configure. >> >> Try specifying -eglfs and -opengl es2 when running configure and see >> what the configure output says. >> >> -eglfs was not recognized by configure as a valid option. > I will try that tomorrow. I had tried specifying -qpa eglfs. But that > didnt help. > I compiled by actually going to src/plugins/platforms/eglfs. Surprisingly > makefile was there. The build system ran qmake on it, but somehow never ran > make. > Right now I dont have board to test it. I will get board again tomorrow. I > will test it and let you know. > I have the plugin manually compiled. It loads but fails to create surface. Could not create the egl surface: error = 0x300b I think I need to do some platform specific patching in plugin. I am looking into that now. > -- >> Samuel >> _______________________________________________ >> Interest mailing list >> [email protected] >> http://lists.qt-project.org/mailman/listinfo/interest >> > > > > -- > cheers, > pritam > -- pritam -- pritam
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