Hi, me again. Still no solution for my problem. But fortunately now it is only of academic nature. I would like to know if and what mistake I made or if this is a Windows/OpenGL problem. However, I don't really need the answer anymore. Discovered that I can also solve my problem with the QGLPixelBuffer. Probably even better than with renderPixmap.
Guido _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
