On 18 Apr 2013, at 09:09, Till Oliver Knoll <[email protected]> wrote:
> So is OpenGL 3.x Core actually supposed to work with Qt 5? Or is this
> still work in progress?
It works fine, but the legacy QGL APIs don't help you much. Rough pseudo-code
which works for me:
QWindow *win = new QWindow
win->setSurfaceType( OpenGLSurface );
QSurfaceFormat format;
format.setMajorVersion( 3 );
format.setMinorVersion( 2 );
format.setProfile( QSurfaceFormat::CoreProfile );
win->setFormat( format );
win0>create();
QOpenGLContext* context = new QOpenGLContext;
context->setFormat( format );
context->create();
... make context current and start using QOpenGLShaderProgram, making glXXXXXX
calls, etc
Regards,
James
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