Hi, I'm doing some manual OpenGL rendering with a custom QQuickItem (more or less rendering to FBO as outlined in the docs). I want to make sure I restore OpenGL state to how it was when Qt hands it off after my QQuickItem does its custom rendering. However, calling on OpenGL for all a bunch of state information every frame seems like a bad idea. For example, if I wanted to check if GL_DEPTH_TEST was enabled, I could do:
GLboolean depthTestEnabled; glGetBooleanv(GL_DEPTH_TEST,&depthTestEnabled); But apparently calling glGet_ operations can be pretty slow (GPU has to stop what its doing and respond synchronously to the CPU). Checking ~a dozen things like this every frame is something I want to avoid if I can. Is there some way to get access to the status of some of the OpenGL state attributes through QtQuick itself? Does the QtQuick SG track such state internally and make it accessible? Regards, Preet _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest