On Mon, Aug 4, 2014 at 11:21 AM, rap <r...@dlc.fi> wrote: > Thanks Ian, I have studied that example but it does not give an answer. > > What I'm trying accomplish is to have a MainWindow (derived from > QApplication / QWidget) for user input, (buttons etc.) and then a QWindow > derived class as the OpenGL drawing surface and also to be the centralwidget > in the MainWindow . However, I haven't been able to get this to work > (probably because QWindow is not a QWidget based class and thus won't be > accepted as central*widget*). I have read that there will be a > QOpenGLWidget in future versions that may be just what I'm after, but for > now I'm trying to find out if there is a workaround until that happens. > > This is how I have been doing things so far, the myGLWidget is currently > QGLWidget based, and now I want/need to replace it with a QWindow based > class. The MainWindow constructor: > > MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) > { > ui.setupUi(this); > glw = new myGLWidget(); > setCentralWidget(glw); > glw->setAttribute( Qt::WA_DeleteOnClose ); > ... > } > > All my OpenGL stuff is in the glw instance, using signals from > MainWindow/user controls but mouse input directly.
Why do you want to use QWindow if you are using QWidget-based windows? QGLWidget seems like the correct solution. You can embed a QWindow inside a QWidget using QWidget::createWindowContainer. Ian _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest