Hi,

I'm one of the developers of LabPlot, a KDE-application for interactive 
plotting and analysis of data. I'm struggling with a problem since long time 
that prevents the next release of the software. So, any help on this issue 
will be highly appreciated :-)

To speed up the painting of large curves we use the "double buffering" 
technique - the curve is painted on a QPixmap in updatePixmap()-function (only 
called when the user changes the properties of the curve) and then painted to 
Curve (derived from QGraphicsItem) in the paint()-function (called much more 
frequently)

Curve::updatePixmap() {
        QPixmap pixmap(boundingRectangle.width(), boundingRectangle.height());
        QPainter painter(&pixmap);
        painter.setRenderHint(QPainter::Antialiasing, true);
        //perform drawing

        m_pixmap = pixmap;
}

Curve::paint((QPainter* painter, const QStyleOptionGraphicsItem*, QWidget*) {
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(Qt::NoBrush);
        painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
        painter->drawPixmap(boundingRectangle.topLeft(), m_pixmap);
        painter->restore();
}

The performance gain is huge. But there is also a huge drop in the quality 
that I cannot explain. I attached two screenshots - with and without double 
buffering. Without double buffering just means that all the drawing stuff is 
done in paint() directly. 

What am I doing here wrong? Any ideas?


-- 
Alexander
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