Hello,

As a follow-up on the question below: what is the official status of platform 
support on OS X, concerning of course the other plugin(s) that would make sense 
on that OS, the xcb platform in particular?

As I expected, building the xcb plugin against X11 OpenGL leads to an 
initialisation failure on OS X when the rest of Qt is built "normally", and 
ultimately an abort (= crash from a user POV).

R.

-------------------------------
Forwarded message:
Date: Thursday March 26 2015
From: René J.V. Bertin <[email protected]>
To: <[email protected]> <[email protected]>
Cc: 
Subject: building the xcb platform plugin on OS X


Hi,

I have been toying with the xcb platform on OS X (10.9; Qt 5.4.1), mostly 
because it's supposed to work.
Surprisingly it does build without too much issues once one has the right 
combination of configure flags and installed dependencies, and even more 
surprisingly even OpenGL works (on a local X server) despite the fact that the 
plugin links to Apple's GL frameworks instead of against the libGL from XQuartz.

Question: (how) can I invoke configure such that it sets the qmake OpenGL 
include and lib variables so that the xcb plugin will link against the X11 
OpenGL library/ies?
If I do so, will that lead to OpenGL library clashes, or is that prevented 
properly through the platform plugin approach?

Thanks,
R.
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