I want to use Qt3d in a situation that involves dynamic runtime changes of geometric data on the application side.
What is the best way to dynamically change a mesh for an entity? I'd rather do all this on the C++ side, but QMesh doesn't seem to provide an API for changing the mesh data. I looked at some other examples of making a custom QAbstractMesh class and QAbstractMeshFunctor. It looks like I could possibly make a custom mesh type to do what I need but I have a question. If I keep a reference to the QMeshDataPtr that I make from the functor, can I simply modify the mesh data whenever I want and the entities that reference it will update automatically? Thanks Jeremy
_______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
