Hello, How one goes about setting a light source for a scene? I tried by creating a QDirectionalLight and adding it as a component to my mesh/root node, but it doesn't show. Is this part of the Qt3D implemented, or is it just an interface for now?
Here is the a sample code I'm using: Qt3D::QDirectionalLight * light = new Qt3D::QDirectionalLight(); light->setColor(Qt::red); light->setDirection(QVector3D(0, -1, 0)); light->setEnabled(true); lamp->addComponent(mesh); lamp->addComponent(material); lamp->addComponent(transforms); lamp->addComponent(light); Also I'm getting a weird message in the debug window:Qt3D::QDirectionalLight::setProperty: Property "positionTransformed" invalid, read-only or does not existThanks in advance. Kind regards.
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